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Difference between revisions of "Chaotix (prototype 0202)/Comparisons/World Entrance"

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| desc=Unlike previous prototypes and the final game, in the 0202 build the level select cycles clockwise, and slightly faster.
 
| desc=Unlike previous prototypes and the final game, in the 0202 build the level select cycles clockwise, and slightly faster.
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{{Comparison
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| image1=Notavailable.svg
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| image2=Notavailable.svg
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| game1=Prototype 0202
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| game2=Final game
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| desc=This is the first prototype with the Metal Sonic boss fight in World Entrance 1. There are some graphical problems at the start, but it's fully playable.
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{{Comparison
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| image1=Chaotix0202 32X FinalBoss Start.png
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| image2=Chaotix 32X FinalBoss Start.png
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| game1=Prototype 0202
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| game2=Final game
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| desc=The final boss in World Entrance 2 has regressed a little since the 0119 build. The cutscene flashes by in a fraction of a second and the player is spawned on top of the boss. This time, the hitboxes are marked, and while you still can't see scattered rings, beating it is much easier. Like the 0119 prototype, only the first phase has been implemented.
 
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Revision as of 14:42, 24 January 2021

Back to: Chaotix (prototype 0202)/Comparisons.
Notavailable.svg
Prototype 0202
Chaotix 32X Comparison WorldEntrance Attractions.png
Final game

While the layout of the attraction information is a match for the 1229 and 0111 prototypes. The spinning "attraction information" sign from the 0119 build has been reverted.

Notavailable.svg
Prototype 0202
Chaotix 32X Comparison WorldEntrance LevelSelect.png
Final game

Unlike previous prototypes and the final game, in the 0202 build the level select cycles clockwise, and slightly faster.

Notavailable.svg
Prototype 0202
Notavailable.svg
Final game

This is the first prototype with the Metal Sonic boss fight in World Entrance 1. There are some graphical problems at the start, but it's fully playable.

Chaotix0202 32X FinalBoss Start.png
Prototype 0202
Chaotix 32X FinalBoss Start.png
Final game

The final boss in World Entrance 2 has regressed a little since the 0119 build. The cutscene flashes by in a fraction of a second and the player is spawned on top of the boss. This time, the hitboxes are marked, and while you still can't see scattered rings, beating it is much easier. Like the 0119 prototype, only the first phase has been implemented.

References


Chaotix (prototype 0202), prototype version of Chaotix
Chaotix0202 32X Title.png

Main page | Comparisons | Maps

Part of Chaotix development