Actions

Difference between revisions of "Button"

From Sonic Retro

(8-bit LZ'd)
m (wikilinks)
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**Changes the layout of the level. (act 3)
 
**Changes the layout of the level. (act 3)
  
*'''Labyrinth Zone (SMS/GG Version)'''
+
*'''[[Labyrinth Zone (8-bit)|Labyrinth Zone (SMS/GG Version)]]'''
 
**Changes a ring [[monitor]] into an extra life.
 
**Changes a ring [[monitor]] into an extra life.
  
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** Causes an avalanche (Act 3, when Knuckles presses it)
 
** Causes an avalanche (Act 3, when Knuckles presses it)
  
*'''Special Stage'''
+
*'''[[Special Stage (Sonic Triple Trouble)|Special Stage]]'''
 
** Causes a column of fire to appear (Stage 1, when Nack presses it)
 
** Causes a column of fire to appear (Stage 1, when Nack presses it)
  

Revision as of 13:18, 24 July 2011

Buttons are pretty bog-standard items placed liberally around levels which alter something in the level when pushed.

Sonic 1

  • Marble Zone
    • Raises a spiky metal stomper.
    • Moves a large green pillar.
  • Labyrinth Zone
    • Opens doors.
    • Makes a hidden platform appear. (act 1)
    • Changes the layout of the level. (act 3)
  • Scrap Brain Zone
    • Changes the direction of a revolving wheel that grabs Sonic.
    • Causes the floor to collapse. (act 2, when Dr. Eggman presses it)
    • Makes a large platform move down a slope. (act 3)

Sonic 2 Beta

Sonic 2

Sonic 3 & Knuckles

  • Angel Island Zone
    • Opens a passageway.
    • Destroys a bridge. (Act 2, when Knuckles presses it)
  • Hydrocity Zone
    • Opens a floodgate
    • Turns on some propellers underwater
    • Destroys another bridge (Act 2, when Knuckles presses it)
  • Carnival Night Zone
    • Raises water and turns out the lights. (Act 2, when Knuckles presses it)
    • Turns the lights back on. (Act 2)
    • Reverses the direction of a gravity tube. (Act 2, when Knuckles presses it)
  • Ice Cap Zone
    • Causes floors to collapse, after ice covering is destroyed
  • Mushroom Hill Zone
    • Closes a door. (Act 1, when Knuckles presses it)
    • Opens that same door. (Act 1)

Sonic Triple Trouble

  • Special Stage
    • Causes a column of fire to appear (Stage 1, when Nack presses it)

Sonic Adventure

Sonic Colours

  • Causes select objects to move