Mystic Cave Zone is the sixth zone in Sonic 2. This zone was originally called Dust Hill Zone in the Sonic 2 Beta. It is also the first appearance in a released Sonic game of the Underground Cavern Cliche.
Instruction Manual Description
“
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Robotnik's been digging for Chaos Emeralds in this eerie forest of flickering lights, glow-worms and stinging centipedes. Hang on to the ivy to discover escape routes.
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„
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— Sonic 2 US Manual, p. 14
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“
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The feel here is a haunted-house (obakeyashiki), isn't it. But we ended up making a cave stage instead. When making this map, first we had drawn the island, there was a cave, there was a lake, a mountain, a construction site, we were thinking of all these areas. Like Sonic would be here at first, and then he'd go someplace else. That was part of the cave.
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„
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— Yuji Naka
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Enemies
- Crawlton - Centipede enemy, fixed to the wall and extends to attack Sonic when he approaches.
- Flasher - Firefly enemy, moves around slowly and is invincible when flashing. Referred to as "Frasher" in Sonic Jam, which is Engrish for "Flasher".
Technical Information
Offset |
Description
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0B
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Mystic Cave Zone level value
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$2D42
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MCZ Palette (0F)
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$CD2C
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MCZ layer deformation info
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$3FD24
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Dynamic pattern reloading for 01, 02, 03, WFZ, 09, MCZ, SCZ (empty)
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$407BE
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01, 02, 03, WFZ, 09, MCZ, SCZ misc sprite mappings (empty)
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$421F2
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MCZ object debug list
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$45200
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MCZ primary 16x16 collision index
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$452A0
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MCZ secondary 16x16 collision index
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$47B24
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MCZ act 1 level layout
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$47D24
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MCZ act 2 level layout
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$A8D04
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MCZ 16x16 block mappings
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$A9D74
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MCZ main level patterns
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$AD454
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MCZ 128x128 block mappings
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$E5998
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MCZ act 1 ring locations
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$E570E
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MCZ act 2 ring locations
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$E986E
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MCZ act 1 sprite locations
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$E99A0
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MCZ act 2 sprite locations
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Template:Sonic2Levels