Sonic: The Fated Hour
From Sonic Retro
Sonic: The Fated Hour |
---|
Latest version: Christmas Demo 2007 |
Latest release date: 12/28/07 |
Engine: Sonic Worlds |
Credits: BlazeHedgehog |
Sonic: The Fated Hour (often abbreviated simply to TFH) is a long-running, often-delayed fan game project by BlazeHedgehog. In its current incarnation, the game is a psuedo free-roaming game broken from the Metroid/Castlevania mold. In it, the player explores one of three islands (South Island, Westside Island, and Angel Island) while discovering new skills in order to access new areas. It is built using a heavily modified, early alpha version of Sonic Worlds, making it incompatible with most of the gimmicks adapted for more recent versions of the engine.
The game is most famous for it's "dramatic" storyline in which Sonic spends most of the game uncovering the mystery as to who murdered Tails in the opening scene, and it's use of hand drawn artwork during its simplistic animated cinematics.
Development History
FUCK YOU ALL
Screenshot Gallery
MISH MASH MOSH
Prior Versions
- September 13th, 2004 - Loops/Slopes Test
- March 1st, 2003 - Sonic: The Fated Hour Gameplay Demo 2 (v1.5)
- September 7th, 2002 - Sonic: The Fated Hour Gameplay Demo 2
- July 28th, 2001 - Sonic: The Fated Hour Gameplay Demo
- June 26th, 2001 - Green Hill Zone 10th Anniversary Test
- April 16th, 2001 - No Need for Beta (Chemical Plant Zone Test)
- November 18th, 1999 - Cinematic-Only Demo
External Links
- Sonic: The Fated Hour Christmas Beta Video at Youtube
- Sonic: The Fated Hour on Moddb (Lots of WIP video and screenshots)