- Back to: Sonic the Hedgehog CD (prototype 510)/Comparisons.
Palmtree Panic is in a relatively good state in the 510 prototype. With the exception of misplaced monitors and a few layout changes, the level is very similar to the final game.
Act 1
The first monitor you see in the 510 prototype is this blue ring monitor. It grants Sonic the combined effects of invincibility and Power Sneakers. There are also more enemies in this section than in the final game.
Further on, a "time monitor". It does nothing, other than temporarily stop rings from spinning.
This tunnel is blocked.
These "S" monitors function identically to the blue ring monitors, granting extra speed and invincibility for a short period. A non-working version of this particular monitor appears in the original Sonic the Hedgehog, albeit hidden in the game's code (unless you use debug mode, in which sometimes the graphics can be seen).
Sonic doesn't automatically spin when entering these underground tunnels.
Different trees grow in the good future version Palmtree Panic.
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510 prototype
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Final game
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510 prototype
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Final game
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510 prototype
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Final game
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510 prototype
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Final game
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Act 2
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510 prototype
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Final game
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510 prototype
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Final game
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510 prototype
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Final game
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510 prototype
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Final game
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Act 3
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510 prototype (bad future)
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510 prototype (good future)
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Eggman's EGG-HVC-001 is missing its red (or pink) highlights, and opts for pincers instead of bumpers.
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510 prototype
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Final game
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510 prototype
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Final game
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References