Kosinski compression
From Sonic Retro
Revision as of 20:08, 17 September 2005 by Ss is testing (talk | contribs)
Revision as of 20:08, 17 September 2005 by Ss is testing (talk | contribs)
This short article is in need of work. You can help Sonic Retro by adding to it. |
The Kosinski compression format, discovered by Brett Kosinski, is used in Sonic games for the Sega Genesis/Megadrive.
Kosinski compression is used to compress the following data types:
- Sonic the Hedgehog - 256x256 block mappings.
- Sonic the Hedgehog 2 - level graphics, block mappings and level layouts.
It's a modified version of the LVSS algorithm. A detailed explanation of the compression format can be found here.