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Sonic the Hedgehog 3 & Knuckles/Bugs

From Sonic Retro

Revision as of 21:19, 13 February 2010 by Hivebrain (talk | contribs) (Level bugs: bugs from prototypes should not be included)

Level bugs

Sonic can move during the score tally
Knuckles fighting Robotnik in Flying Battery Zone
Knuckles fighting Robotnik in Mushroom Hill Zone
Sonic and Tails standing still on the rotating platform
Sonic triggering the booster while spindashing

Move during end of level score tally

If a player times it right and jumps into Tails hands as he is flying at the end of the level the player will still be able to move during the score tally.

Not fixed in any version

Flying Battery Boss

While playing as Knuckles, in Flying Battery Zone act 2, the boss is Robotnik instead of Egg Robo.

Not fixed in any version

Mushroom Hill Boss

The same thing sometimes happen in Mushroom Hill Zone act 2, though not always. It happens more often after the player dies.

Not fixed in any version

Knuckles in Carnival Night

While playing as Knuckles, one can take Sonic's path in Carnival Night 2, then glide over the boss area revealing a load of junk.

Not fixed in any version

Knuckles Palette

Due to palette limitations, Knuckles' socks change colors; when you are playing as Knuckles, they are green. When you are playing as Sonic, Tails, or Sonic and Tails, they are yellow. Furthermore, as can be noted by entering Sky Sanctuary Zone act 1 as Knuckles through cheating, the two 'versions' of Knuckles have slightly different hues.

Not fixed in any version

Standing on LBZ spinning floors

If the player comes to a natural stop on the spinning floors after being rolled up into a ball, he will be using his standing sprite instead of the rotating sprites.

Not fixed in any version

Triggering the LBZ booster infinite times

If the player does a spin dash in the right place and at the right time he will trigger the booster infinite times as long as he'll mantain his spin dash position.

Not fixed in any version
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