- Back to: Sonic the Hedgehog (16-bit) (prototype)/Comparisons.
Act 1
Animated flying saucers can be seen in the background.
Spikes enemies are used instead of Caterkillers.
Die too quickly (after hitting the first Buzz Bomber) and animal sprites become corrupted with title card graphics during the fade out. This is not unique behaviour to this prototype, but most Sonic levels keep Badniks further away from level starts (and checkpoints) to prevent this from happening. In the final game, you have to move further to the right before you start encountering threats.
A sideways spikes trap, which was left unused for the final game.
In edit mode, the player can place the scrapped Splats badnik.
Map
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Prototype
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Final game
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Act 2
These marble pillars aren't moved by pressing switches. Sonic has to keep jumping on them instead. They also animate as if moving up and down.
Map
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Prototype
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Final game
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Act 3
No boss in Act 3, but there is a signpost, allowing you to complete the level.
Map
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Prototype
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Final game
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References