Sonic the Fighters/Move list
From Sonic Retro
The following are special moves which are used in Sonic the Fighters.
Contents
Basic Moves
Run:
Backstep:
Dodge: Press B + P + K at close range
Turn your back: Crouch and press P + K
Hyper: P + K
Sonic the Hedgehog
Punch: P
Punch Kick: P K
Double Punch: P P
Triple Punch: P P P
Punch Rush: P P P P
Super Rush: P P P P P
Rush Spin: P P P P P
Punch Mawarikomi: P [close range] P + K + B
Double Punch Mawarikomi: P P [close range] P + K + B
Hasami Punch: P
Ballet Toss: P
Toss & Attack: P P
Guru-guru Punch: P
Spin Attack: P
Spiral Spin: P
Spiral Spin Feint: P P
Spiral Spin Double Feint: P P P
Kick: K
Double Kick: K K
Triple Kick: K K K
Side Kick: K
Double Side Kick: K K
Triple Side Kick: K K K
Leg Throw: K
Uma Kick: K
Acchi Ike Kick: K + B
Hyper Start: P + K
Furimuki: P + K
Rocket Missile: [back to wall] K
Head Spin: P + B
Bukitori: [close range] P + B
Ashibumi: K + B
Memawashi Spin: [close range] P + B
Mawarikomi: [close range] P + K + B
Yoke Spin: [after Mawarikomi] P
Yoke High Kick: [after Mawarikomi] K
Yoke Spin Dive: [after Mawarikomi] P
Dash Spin: [while running] P
Drop Kick: [while running] K
Furimuki Punch: [back to opponent] P
Furimuki High Kick: [back to opponent] K
Fundzuke: [down]] K
Double Spin: [down] Hold P P
Hop Punch: P
Hop Kick: K
Double Jump High Kick: K K
Skip Kick: K K K
Hop Kick: [in midair] K
Spin Dive: Hold P
Fundzuke Dive: Hold K
Air Spin: Hold [in midair] P
Air Kick: Hold [in midair] K
Air Hyper Start: Hold [in midair] P + K
Wall Spin: [on wall] P
Wall Stomp: [on wall] K
Emerald Dive: [while Hyper] P + K
Yowa-yowa Punch: [while squished] P
Miles "Tails" Prower
Punch: P
Punch Kick: P K
Double Punch: P P
Poka-poka Combo: P P P
Punch Mawarikomi: P [close range] P + K + B
Double Punch Mawarikomi: P P [close range] P + K + B
Hasami Punch: P
Guru-guru Punch: P
Poka-poka Punch: P
Spin Attack: P
Kick: K
Double Kick: K K
Triple Kick: K K K
Kaiten Kick: K
Kaiten Double Kick: K K
Guru-guru Kick: K K K
Uma Kick: K
Propeller Dash: P + K
Propeller Dash L: [after Propeller Dash] P
Propeller Dash R: [after Propeller Dash] K
Propeller Dash F: [after Propeller Dash] P + K
Acchi Ike Kick: K + B
Hyper Start: P + K
Furimuki: P + K
Rocket Missile: [back to wall] K
Hikouki Otoshi: [close range] P + B
Bukitori: [close range] P + B
Hikouki Nage: [close range] P + B
Ashibumi: [close range] K + B
Mawarikomi: [close range] P + K + B
Yoke Punch: [after Mawarikomi] P
Yoke High Kick: [after Mawarikomi] K
Yoke Spin Dive: [after Mawarikomi] P
Fundzuke: [down] K
Tsukitobashi: [while running] P
Uma Kick: [while running] K
Furimuki Punch: [back to opponent] P
Furimuki High Kick: [back to opponent] K
Hop Punch: P
High Kick: K
Double Jump High Kick: K K
Skip Kick: K K K
Hop Kick: [in midair] K
Spin Dive: Hold P
Fundzuke Dive: Hold K
Air Spin: Hold [in midair] P
Air Kick: Hold [in midair] K
Air Hyper Start: Hold [in midair] P + K
Wall Spin: [on wall] P
Wall Stomp: [on wall] k
Yowa-yowa Punch: [while squished] P
Fang the Sniper
Cork Shoot: P
2-ren Cork: P P
3-ren Cork: P P P
Abare Teppou Dash: P P P P
Snipe Yooi!: P
Snipe 1: P P
Snipe 2: P P P
Snipe 3: P P P P
Snipe 4: P P P P P
Rapid Snipe: P P P P P P
Submarine Snipe: P
Ballet Toss: P
Uchiage Abare Teppou: P P
Super Cork: P
Abare Teppou: P
Kick: K
Double Kick: K K
Triple Kick: K K K
Shippo Kick: K
Shippo Double Kick: K K
Shippo Triple Kick: K K K
Spring Kick: K
Shippo Attack: K + B
Shippo Double Attack: K + B K
Shippo Combo: K + B K K
Hyper Start: P + K
Rocket Missile: [back to wall] K
Chabudai Gaeshi: [close range] P + B
Bukitori: [close range] P + B
Shippo Nage: [close range] K + B
Ashibumi: [close range] K + B
Mawarikomi: [close range] P + K + B
Yoke Snipe: [after Mawarikomi] P
Yoke-yoke Snipe: [after 2 successive Mawarikomi] P
Yoke High Kick: [after Mawarikomi] K
Yoke Body Dive: [after Mawarikomi] P
Shippo Down Kougeki: [down] K
Tsukitobashi: [while running] P
Uma Kick: [while running] K
Furimuki Low Punch: [back to opponent] P
Furimuki Punch: [back to opponent] P + K + B
Furimuki High Kick: [back to opponent] K
Hop Punch: P
High Kick: K
Double Jump High Kick: K K
Skip Kick: K K K
Hop Kick: [in midair] K
Body Dive: Hold P
Fundzuke Dive: Hold K
Air Snipe: Hold [in midair] P
Air Kick: Hold [in midair] K
Air Hyper Start: Hold [in midair] P + K
Wall Dive: [on wall] P
Wall Stomp: [on wall] K
Daiabare Teppou: [while Hyper] P + K + B P
Yowa-yowa Punch: [while squished] P
Bean the Dynamite
Kuchibashi Attack: P
Double Kuchibashi: P P
Triple Kuchibashi: P P P
Kuchibashi Rush: P P P P
Kitsutsuki Attack: P P P P P
Kitsutsuki Straight: P P P P P
Kuchibashi Mawarikomi: P [close range] P + K + B
Double Kuchibashi Mawarikomi: P P [close range] P + K + B
Guru-guru Punch: P
Guru-guru Punch Bakudan Nage Combo: P P
Bakudan 3-tsu Nage: P
Guru-guru Upper: P
Guru-guru Upper Bakudan Nage Combo: P P
Bakudan Nage: P
Kick: K
Double Kick: K K
Triple Kick: K K K
Side Kick: K
Double Side Kick: K K
Triple Side Kick: K K
Bakudan Shoot: K
Uma Kick: K
Acchi Ike Kick: K + B
Hyper Start: P + K
Rocket Missile: [back to wall] K
Kuchibashi Shot: [close range] P + B
Bukitori: [close range] P + B
Mooretsu Attack: [close range] P + B
Ashibumi: [close range] K + B
Mawarikomi: [close range] P + K + B
Yoke Kuchibashi: [after Mawarikomi] P
Yoke High Kick: [after Mawarikomi] K
Yoke Kuchibashi Dive: [after Mawarikomi] P
Fundzuke: [down] K
Dash Kuchibashi: [while running] P
Uma Kick: [while running] K
Furimuki Low Punch: [back to opponent] P
Furimuki Punch: [back to opponent] P + K + B
Furimuki High Kick: [back to opponent] K
Hop Punch: P
High Kick: K
Double Jump High Kick: K K
Skip Kick: K K K
Hop Kick: [in midair] K
Kuchibashi Dive: P
Fundzuke Dive: Hold K
Kuuchuu Bakudan: Hold [in midair] P
Air Kick: Hold [in midair] K
Air Hyper Start: Hold [in midair] P + K
Wall Kuchibashi Dive: [on wall] P
Wall Stomp: [on wall] K
Bean Warp: [while Hyper] P + K + B
Yowa-yowa Punch: [while squished] P
Bark the Polarbear
Bark Punch: P
One Two Punch: P P
One Two Nage: P P [close range] P
One Two GAN!: P P P
Hasami Punch: P
2-kai Hasami Punch: P P
3-kai Hasami Punch: P P P
Low Punch: Hold P
Low Hook: Hold P P
Guard & Attack: P
Tsubushi Punch: P
Tsubushite GAN!: P P
Bark Upper: P
Sit Punch: P
Bark Elbow: P
Bark Elbow Combo: P P
Buchinko Kick: K
Daisharin Punch: P + K
Hyper Start: P + K
Barrier Aruki: [while guarding] P + K + B
Tatakitsuke: [close range] P + B
Bitan-bitan: [close range] P + B
Bark Strike: [close range] P + B
Atama Nage: [close range] P + B
Tsukan de Gangan: [close range] P + B
Giant Swing: [close range] P + B
Mawarikomi: [close range] P + K + B
Yoke Punch: [after Mawarikomi] P
Yoke Buchinko Kick: [after Mawarikomi] K
Yoke to Bikomi: P + K + B P
Fundzuke: [down] K
Tsukitobashi: [while running] P
Drop Kick: [while running] K
Furimuki Punch: [back to opponent] P
Furimuki High Kick: [back to opponent] K
Hop Punch: P
Hop Kick: K
Hop Kick: [in midair] K
Ryoute Hammer Dive: Hold P
Hip Dive: Hold K
Air Hammer: Hold [in midair] P
Genkotsu Otoshi: Hold [before landing] P
Air Kick: Hold [in midair] K
Wall Ryoute Hammer: [on wall] P
Wall Stomp: [on wall] K
Daisharin Dash: [while Hyper] P + K
Yowa-yowa Punch: [while squished] P
Espio the Chameleon
Slap Attack: P
Slap Kick: P K
Double Slap: P P
Double Slap Upper: P P P
Bero Punch: P
Atamatsuki: P
Espio Chop: P
Tsukkomi Chop: P
Espio Spin: P
Naga Bero Kougeki: P
Kick: K
Double Kick: K K
Triple Kick: K K K
Side Kick: K
Double Side Kick: K K
Triple Side Kick: K K K
Uma Kick: K
Acchi Ike Kick: K + B
Hyper Start: P + K
Rocket Missile: [back to wall] K
Chabudai Gaeshi: [close range] P + B
Bukitori: [close range] P + B
Bero Nage: [close range] P + B
Bero Nage Combo: [close range] P + B P + B
Ashibumi: [close range] K + B
Mawarikomi: P + K + B
Yoke Bero Punch: [after Mawarikomi] P
Yoke High Kick: [after Mawarikomi] K
Yoke Body Dive: [after Mawarikomi] P
Bero Down Kougeki: [down] P
Fundzuke: [down] K
Dash Bero: [while running] P
Drop Kick: [while running] K
Furimuki Punch: [back to opponent] P
Furimuki High Kick: [back to opponent] K
Hop Punch: P
High Kick: K
Double Jump High Kick: K K
Skip Kick: K K K
Hop Kick: [in midair] K
Body Dive: Hold P
Fundzuke Dive: Hold K
Air Espio Spin: Hold [in midair] P
Air Kick: Hold [in midair] K
Air Hyper Start: Hold [in midair] P + K
Wall Dive: [on wall] P
Wall Stomp: [on wall] K
Espio Warp: [while Hyper] P + K + B
Yowa-yowa Punch: [while squished] P
Amy Rose
Hammer Attack: P
Double Hammer: P P
Triple Hammer: P P P
Combo Hammer Dive: P P P P
Spin Hammer: P
Head Sliding: P
Hammer Upper: P
Combo Hammer Spin: P P
Magical Hammer: P
Hammer Nage: P
Zujou Chuui: P
Kick: K
Double Kick: K K
Triple Kick: K K K
Kaiten Kick: K
Kaiten Double Kick: K K
Guru-guru Kick: K K K
Hip Attack: K
Uma Kick: K + B
Hyper Start: P + K
Rocket Missile: [back to wall] K
Umatobi: [close range] P + B
Bukitori: [close range] P + B
Acchi Muite Hoi: [close range] P + B
Ashibumi: [close range] K + B
Mawarikomi: [close range] P + K + B
Yoke Hammer: [after Mawarikomi] P
Yoke High Kick: [after Mawarikomi] K
Yoke Hammer Dive: [after Mawarikomi] P
Fundzuke: [down] K
Head Sliding: [while running] P
Hip Attack: [while running] K
Furimuki Hammer: [back to opponent] P
Hip Attack: [back to opponent] K
Hop Hammer: P
High Kick: K
Double Jump High Kick: K K
Skip Kick: K K K
Hop Kick: [while in midair] K
Hammer Dive: hold P
Fundzuke Dive: hold K
Air Punch: hold [in midair] P
Air Hammer: hold [before landing] P
Air Kick: hold [in midair] K
Air Hyper Start: hold [in midair] P + K
Wall Hammer: [on wall] P
Wall Stomp: [on wall] K
16t: [while Hyper] P
Yowa-yowa Punch: [while squished] P
Knuckles the Echidna
Jab: P
Punch Kick: P K
Jab, Straight: P P
One Two Uppercut: P P P
Jab Get Behind: P [close range] P + K + B
One Two Get Behind: P P [close range] P + K + B
Hasami Punch: P
Atamatsuki: P
Uppercut: P
Rising Upper: P
Spin Attack: P
Guru-guru Punch: P
Kick: K
Double Kick: K K
Triple Kick: K K K
Side Kick: K
Double Side Kick: K K
Triple Side Kick: K K K
Uma Kick: K
Knuckle Glider: P + K
Acchi Ike Kick: K + B
Hyper Start: P + K
Rocket Missile: [back to wall] K
Shadow Punch: [close range] P + B
Shadow Punch Second: [close range] P + B P
Knuckle Special: [close range] P + B P P
Bukitori: [close range] P + B
Ashibumi: [close range] K + B
Mawarikomi: [close range] P + K + B
Yoke Punch: [after Mawarikomi] P
Yoke High Kick: [after Mawarikomi] K
Yoke Body Dive: [after Mawarikomi] P
Fundzuke: [down] K
Tsukitobashi: [while running] P
Drop Kick: [while running] K
Furimuki Punch: [back to opponent] P
Furimuki High Kick: [back to opponent] K
Hop Punch: P
High Kick: K
Double Jump High Kick: K K
Skip Kick: K K K
Hop Kick: [in midair] K
Body Dive: Hold P
Fundzuke Dive: Hold K
Air Spin: Hold [in midair] P
Air Kick: Hold [in midair] K
Air Hyper Start: Hold [in midair] P + K
Wall Spin: [on wall] P
Wall Stomp: [on wall] K
Hyper Upper: [while Hyper] P
Hyper Double Upper: [while Hyper] P P
Yowa-yowa Punch: [while squished] P