Mystic Cave Zone is the sixth zone in Sonic 2. This zone was mistakenly Dust Hill Zone in the Simon Wai prototype and in several gaming magazines. It is also the first level in a Sonic game to fall under the Underground Cavern Cliche.
Instruction Manual Description
“
|
Robotnik's been digging for Chaos Emeralds in this eerie forest of flickering lights, glow-worms and stinging centipedes. Hang on to the ivy to discover escape routes.
|
„
|
— Sonic 2 US Manual, p. 14
|
“
|
The feel here is a haunted-house (obakeyashiki), isn't it. But we ended up making a cave stage instead. When making this map, first we had drawn the island, there was a cave, there was a lake, a mountain, a construction site, we were thinking of all these areas. Like Sonic would be here at first, and then he'd go someplace else. That was part of the cave.
|
„
|
— Yuji Naka
|
Enemies
- Crawlton - Centipede enemy, fixed to the wall and extends to attack Sonic when he approaches.
- Flasher - Firefly enemy, moves around slowly and is invincible when flashing. Referred to as "Frasher" in Sonic Jam, which is Engrish for "Flasher".
Technical Information
Offset |
Description
|
0B
|
Mystic Cave Zone level value
|
$2D42
|
MCZ Palette (0F)
|
$CD2C
|
MCZ layer deformation info
|
$3FD24
|
Dynamic pattern reloading for 01, 02, 03, WFZ, 09, MCZ, SCZ (empty)
|
$407BE
|
01, 02, 03, WFZ, 09, MCZ, SCZ misc sprite mappings (empty)
|
$421F2
|
MCZ object debug list
|
$45200
|
MCZ primary 16x16 collision index
|
$452A0
|
MCZ secondary 16x16 collision index
|
$47B24
|
MCZ act 1 level layout
|
$47D24
|
MCZ act 2 level layout
|
$A8D04
|
MCZ 16x16 block mappings
|
$A9D74
|
MCZ main level patterns
|
$AD454
|
MCZ 128x128 block mappings
|
$E5998
|
MCZ act 1 ring locations
|
$E570E
|
MCZ act 2 ring locations
|
$E986E
|
MCZ act 1 sprite locations
|
$E99A0
|
MCZ act 2 sprite locations
|
Template:Sonic2Levels