This is the page for Sonic 2's Nemesis compressed art locations. It was split due to size.
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Zone Independent
Offset |
Description |
# of blocks
|
$71D8E
|
Bubble (don't know if this contains the large air-breather bubble)
|
32
|
$71F14
|
Invincibility stars
|
34
|
$7393C
|
Super Sonic's trail stars
|
14
|
$74876
|
SEGA intro art
|
127
|
$74F6C
|
Title screen art
|
336
|
$7667A
|
Sonic and Tails title screen art
|
674
|
$78CBC
|
Menu art
|
10
|
$78DAC
|
Button
|
16
|
$78E84
|
Vertical spring
|
20
|
$78FA0
|
Horizonatal spring
|
12
|
$7906A
|
Diagonal spring
|
32
|
$7923E
|
HUD art
|
24
|
$79346
|
Sonic's life counter
|
12
|
$7945C
|
Ring
|
14
|
$79550
|
Monitors and their contents
|
60
|
$7995C
|
Spikes
|
8
|
$799AC
|
Numbers
|
18
|
$79A86
|
Star pole
|
16
|
$79BDE
|
Signpost
|
78
|
$7AB4A
|
"Diving board" spring (appears in CPZ and ARZ)
|
28
|
$7AC9A
|
Long horizontal spike (Unknown)
|
8
|
$7AD16
|
Bubble generator
|
37
|
$7AEE2
|
Character's bubbles
|
10
|
$7B400
|
Game Over/Time Over text
|
34
|
$7B592
|
Explosion
|
68
|
$7B946
|
Miles's life counter
|
12
|
$7BA32
|
Egg prison
|
49
|
$7BDBE
|
Final end-game art of Tails
|
36
|
$7C0AA
|
Sonic's continue icon
|
12
|
$7C20C
|
Tails's life counter
|
12
|
$7C2F2
|
Tails's continue icon
|
12
|
$7C43E
|
Various ASCII characters
|
88
|
$7C9AE
|
Win text from 2P mode
|
38
|
$7D22C
|
Title card art
|
94
|
$7D58A
|
More title card art
|
92
|
$7D990
|
Menu box and shadow
|
21
|
$7DA10
|
Level preview art (from level select)
|
170
|
$7E86A
|
End of stage text
|
68
|
$7EEBE
|
"Perfect" text
|
14
|
These next several things are animals released by destroying a badnick or opening the Egg Prison.
|
$7EF60
|
Bird
|
16
|
$7F0A2
|
Squirrel
|
20
|
$7F206
|
Mouse
|
20
|
$7F340
|
Chicken
|
16
|
$7F4A2
|
Beaver
|
20
|
$7F5E2
|
Penguin
|
16
|
$7F710
|
Pig
|
18
|
$7F846
|
Seal
|
14
|
$7F962
|
Penguin
|
18
|
$7FADE
|
Turtle
|
20
|
$7FC90
|
Bear
|
20
|
$7FDD2
|
Rabbit
|
18
|
Back to the normal stuff.
|
$81C96
|
Vertical red spring
|
18
|
$83BF6
|
Robotnik's ship
|
96
|
$84890
|
Large explosion
|
100
|
$84F18
|
Small explosion
|
8
|
$84F96
|
Trail of smoke used for Chemical Plant Zone and Hill Top Zone bosses
|
16
|
$8CC44
|
The Tornado
|
79
|
$8DAFC
|
Clouds
|
18
|
$8E886
|
Robotniks's head
|
24
|
$8EA5A
|
Robotnik
|
76
|
$8EE52
|
Robotnik's bottom half
|
28
|
$8F024
|
Death Egg
|
327
|
$90520
|
Tornado's rocket booster
|
26
|
$90974
|
End of game movie sequence
|
193
|
$91F3C
|
Final image of Tornado facing screen
|
127
|
$927E0
|
Images of Tornado approaching screen
|
109
|
$92F0A
|
Images of Sonic approaching screen and final image of Sonic facing screen
|
137
|
$93848
|
As above but Super Sonic
|
117
|
$93F3C
|
Final Tails image
|
181
|
$94B28
|
Sonic the Hedgehog 2 logo at end of credits (if you collected all Chaos Emeralds)
|
72
|
Emerald Hill Zone
Offset |
Description |
# of blocks
|
$8316A
|
Buzz Bomber
|
28
|
$839EA
|
Masher (pirahna badnick)
|
22
|
$8507C
|
Boss
|
128
|
$85868
|
Chopper blades
|
20
|
$8A87A
|
Coconuts (monkey badnik)
|
38
|
$F0160
|
Fireball
|
20
|
$F02D6
|
Waterfall tiles
|
24
|
$F052A
|
Wooden bridge
|
8
|
Chemical Plant Zone
Offset |
Description |
# of blocks
|
$8030A
|
Striped blocks (Unknown)
|
4
|
$816C8
|
Moving cube (also appears in CNZ)
|
16
|
$82216
|
Large moving platform (but which one?)
|
10
|
$82364
|
Water line
|
24
|
$824D4
|
Speed booster
|
4
|
$8253C
|
Mega Mack worm
|
4
|
$825AE
|
Metal things (Unknown)
|
33
|
$827B8
|
Large moving platform (which one?)
|
4
|
$827F8
|
Striped blocks (Unknown)
|
8
|
$82864
|
Small yellow moving platform (carries Sonic over water)
|
48
|
$82A46
|
Moving block (Unknown)
|
24
|
$82C06
|
One-way tube exit spring
|
32
|
$84332
|
Robotnick (boss)
|
111
|
$8B430
|
Spiny (crawling badnik; shoots energy balls at Sonic)
|
32
|
$8B6B4
|
Grabber (spider badnik)
|
45
|
Aquatic Ruin Zone
Offset |
Description |
# of blocks
|
$82E02
|
Water line
|
16
|
$82EE8
|
Leaves
|
7
|
$82F74
|
Arrow launcher and arrow
|
17
|
$830D2
|
One-way barrier
|
8
|
$86128
|
Boss
|
166
|
$895E4
|
Whisp (blowfly badnik)
|
9
|
$8970E
|
Grounder (badnik)
|
50
|
$89B9A
|
Chop Chop (pirahna badnik)
|
24
|
Casino Night Zone
Offset |
Description |
# of blocks
|
$81600
|
"Caterpiller" platform block
|
4
|
$81668
|
Spiky ball from slot machine
|
4
|
$816C8
|
Moving cube (also appears in CPZ)
|
16
|
$817B4
|
Elevator
|
4
|
$81826
|
Slot machine cage
|
12
|
$81894
|
Hexagonal bumper
|
6
|
$8191E
|
Round bumper
|
24
|
$81AB0
|
Diagonal impulse spring
|
32
|
$81DCC
|
Scoring blocks (hit them thrice and they disappear)
|
28
|
$81EF2
|
Flippers
|
52
|
$87AAC
|
Boss
|
133
|
$901A4
|
Crawl (bouncer badnik)
|
42
|
Hill Top Zone
Offset |
Description |
# of blocks
|
$49A14
|
Background cliffs (dynamically reloaded)
|
192
|
$8595C
|
Boss
|
107
|
$89DEC
|
Rexon (lava snake badnick)
|
19
|
$89FAA
|
Spiker (drill badnick, launches its drill bit at Sonic when he passes over/under it)
|
20
|
$F0602
|
Zip line platform (and possibly the line itself)
|
48
|
$F08F6
|
One-way door
|
4
|
$F096E
|
See-saw
|
24
|
$F0160
|
Fireball
|
20
|
$F0C14
|
Rock (I think it's the rock that breaks when you jump on it)
|
20
|
$F0D4A
|
Sol (Fireball-throwing badnick)
|
4
|
Mystic Cave Zone
Offset |
Description |
# of blocks
|
$86B6E
|
Boss
|
204
|
$8AB36
|
Crawlton (snake badnick)
|
10
|
$8AC5E
|
Flasher (firefly badnick)
|
20
|
$F187E
|
Large wooden box
|
32
|
$F1ABA
|
Collapsing platform
|
26
|
$F1C64
|
Vine switch (hang on it to trigger)
|
16
|
$F1D5C
|
Elevator vine (slowly raises or lowers Sonic)
|
10
|
$F1E06
|
Bridge that is opened by a vine
|
4
|
Oil Ocean Zone
Offset |
Description |
# of blocks
|
$8007C
|
Spiked ball (Unknown)
|
32
|
$80274
|
Green platform (above green flames)
|
6
|
$80376
|
Oil falling into oil (suppose the bottom of an oilfall?)
|
16
|
$804F2
|
Cascading oil (the body of the oilfall?)
|
13
|
$805C0
|
Ball container and ball (weird things left over from the beta)
|
20
|
$806E0
|
Transporter ball
|
53
|
$809D0
|
Collapsing platform
|
40
|
$80C64
|
Pressure springs
|
30
|
$80E26
|
Swinging platform
|
28
|
$81048
|
Stripey blocks (Unknown)
|
4
|
$810B8
|
Moving platform (moves up when Sonic steps on it)
|
24
|
$81254
|
Fan (blocks Sonic's passage until it turns off, or makes him float)
|
30
|
$81514
|
Green flames
|
18
|
$8336A
|
Octus (octopus badbnick)
|
58
|
$8368A
|
Aquis (seahorse badnick)
|
56
|
$882D6
|
Boss
|
181
|
Metropolis Zone
Offset |
Description |
# of blocks
|
$88DA6
|
Boss
|
124
|
$8AD80
|
Slicer (praying mantis badnick)
|
32
|
$8B058
|
Shellcraker (crab badnick)
|
36
|
$8B300
|
Asteron (exploding star badnick)
|
15
|
$F0DB6
|
Large, slowly spinning wheel
|
120
|
$F120E
|
Indent in said wheel
|
9
|
$F12B6
|
Unknown art
|
8
|
$F1384
|
Steam
|
15
|
$F148E
|
Spike
|
8
|
$F1550
|
"Similarly shaded blocks" (Unknown)
|
54
|
$F15C6
|
Lava bubble
|
9
|
$F167C
|
Possibly a steam vent (Unknown)
|
4
|
$F16EC
|
"Things" (Unknown)
|
8
|
$F178E
|
Small cog (moves platforms sideways)
|
12
|
$F1870
|
Four identical-looking blocks (Unknown)
|
4
|
Sky Chase Zone
Offset |
Description |
# of tiles
|
$8A142
|
Bomber badnick (drops bombs on Sonic)
|
28
|
$8A362
|
Turtle badnick
|
57
|
$8BC16
|
Jet badnick
|
25
|
Wing Fortress Zone
Offset |
Description |
# of tiles
|
$7FF2A
|
Boss room entry switch
|
4
|
$7FF98
|
Breakaway panels (Sonic hangs onto these; when he "jumps" off, they break away)
|
15
|
$8B9DC
|
Scratch badnick (the chicken badnik)
|
26
|
$8D1A0
|
Wall turret
|
24
|
$8D388
|
Chain hook
|
20
|
$8D540
|
Retracting platform
|
54
|
$8D7D8
|
Belt wheel
|
16
|
$8D96E
|
Large vertical laser (unused)
|
12
|
$8DC42
|
Boss's laser
|
10
|
$8DCA2
|
Catapult (throws Sonic at high speed)
|
5
|
$8DD0C
|
Rising conveyor belt platform
|
12
|
$8DDF6
|
Unused badnick
|
12
|
$8DEB8
|
Vertical blades
|
4
|
$8DEE8
|
Horizontal blades
|
29
|
$8E010
|
Tilting platform
|
12
|
$8E0C4
|
Getaway ship thrust
|
8
|
$8E138
|
Boss
|
117
|
Death Egg Zone
Offset |
Description |
# of tiles
|
$8BE12
|
Silver Sonic
|
217
|
$8EF96
|
Silver Sonic fight chamber viewing window
|
8
|
Special Stage
Offset |
Description |
# of tiles
|
$7EB58
|
End of stage art, art for three emeralds
|
?
|
$DCD68
|
Background art
|
127
|
$DD48A
|
HUD art
|
62
|
$DD790
|
"Get Ready" text
|
48
|
$DD8CE
|
Stars from background
|
37
|
$DD9C8
|
Text (use unknown)
|
13
|
$DDA7E
|
Ring art
|
104
|
$DDFA4
|
Horizontal shadow (when character is level)
|
38
|
$DE05A
|
Diagonal shadow (when character is at a mild angle)
|
58
|
$DE120
|
Vertical shadow (when character is running on the side of the chute)
|
25
|
$DE188
|
Explosion
|
48
|
$DE4BC
|
Bomb art
|
80
|
$DE8AC
|
Emerald art
|
46
|
$DEAF4
|
Text (use unknown)
|
99
|
$DEEAE
|
Character art
|
851
|
$E247E
|
"Tails" patterns (Unknown)
|
5
|
Various
This is stuff that isn't used in the game.
Offset |
Description |
# of tiles
|
$E34EE
|
Looks like a waterfall (unused, no pointer)
|
12
|
$F0B06
|
Burning Log? (unused)
|
24
|