Chaotix (prototype 0202)/Comparisons/Isolated Island
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Training
Through the Training menu, all training levels take place with the morning palette in the 0202 prototype. This wasn't the case in 0119 (which forced the day palette), but if you want to play at different times of day, you can do so from the Stage Select now. While this prototype technically has four training levels, the first is just a broken version of the second, and would be removed by the final game.
The order is different to the final game, and the 0119 prototype:
0202 prototype
(Time Attack menu) |
0202 prototype
(Stage Select menu) |
Final game
(Training menu) |
Final game
(Stage Select menu) |
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Isolated Island 1 | Training 0 | N/A | N/A |
Isolated Island 2 | Training 1 | Isolated Island 1 | Training 1 |
Isolated Island 3 | Training 2 | Isolated Island 2 | Training 2 |
Isolated Island 4 | Training 3 | Isolated Island 3 | Training 3 |
Prototype 0202 |
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Final game |
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Isolated Island 1/Training 0 is a copy of Isolated Island 2/Training 1 with broken vertical wrapping. You can be jammed at the top of the screen, or crash the game at the bottom. Neither have objects in them yet.
Prototype 0202 |
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Final game |
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Like the 0119 prototype, Isolated Island 4/Training 3 continues to have a signpost at the end instead of a flower. However, the camera locks correctly this time. "You got through: You got through".
Prototype 0202 |
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Final game |
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Unlike 0119, the game can't cope if you actually jump into the Special Stage, giving you a fully black level that crashes in seconds.
References
Chaotix (prototype 0202), prototype version of Chaotix | |
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