Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Gigalopolis Zone
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Revision as of 10:33, 3 November 2019 by Black Squirrel (talk | contribs) (→Act 3: p.s. can't guarantee I'll be bothered to get every screenshot)
Revision as of 10:33, 3 November 2019 by Black Squirrel (talk | contribs) (→Act 3: p.s. can't guarantee I'll be bothered to get every screenshot)
Contents
Act 1
05-17 prototype |
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Final game |
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Jump while in a tube and you'll get stuck in the ceiling.
Act 2
Act 3
05-17 prototype |
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Final game |
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As you begin the Dangerous Ball Tower fight, the palette breaks. The boss has five "balls" rather than three, which makes the boss both harder and too tall for the Game Gear's screen.
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
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