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Act 1
Turquoise Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version.
Moving spikes are rendered above the floor rather than below.
Rocket Shoes appear for both Sonic and Tails, though they only have an affect on Sonic. The power-up lasts forever, only being cancelled out if Sonic collides with another object.
These rings are positioned at a different angle to the ramp, suggesting a layout change.
Act 2
Act 3
References