Sonic the Fighters/Move list
From Sonic Retro
Revision as of 15:53, 13 September 2017 by Black Squirrel (talk | contribs) (Black Squirrel moved page Sonic the Fighters special moves to Sonic the Fighters move list)
The following are special moves which are used in Sonic the Fighters. All the moves listed here assume that the character is facing right.
Contents
Basic Moves
Run:
Backstep:
Dodge: Press + + at close range
Crouch: (NOTE: Bark cannot crouch)
Turn: Crouch and press +
Hyper Start: +
Sonic the Hedgehog
Punch:
Punch-Kick:
Double Punch:
Triple Punch:
Punch Rush:
Super Rush:
Rush Spin:
Punch-Spin: [close range] + +
Twin Punch-Spin: [close range] + +
Scissor Punch:
Volley Toss:
Toss & Attack:
Windup Punch:
Spin Attack:
Spiral Spin:
Spiral Feint:
Double Feint:
Kick:
Double Kick:
Triple Kick:
Side Kick:
Double Side Kick:
Triple Side Kick:
Leg Throw:
Horse Kick:
Smackback Kick: +
Hyper Start: +
Turnaround: +
Spin Rocket: [back to wall]
Head Spin: +
Weapon Grab: [close range] +
Foot Crush: +
Dizzy Spin: [close range] +
Slip-Around: [close range] + +
Dodge Spin: [after Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Spin Dive: [after Slip-Around]
Dash Spin: [while running]
Drop Kick: [while running]
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Stomp: [while opponent is down]]
Double Spin: [while opponent is down] Hold
Hop Punch:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [in midair]
Spin Dive: Hold
Stomp Dive: Hold
Air Spin: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Spin: [on wall]
Wall Stamp: [on wall]
Emerald Dive: [while Hyper] +
Wimpy Punch: [while squished]
Miles "Tails" Prower
Punch:
Punch-Kick:
Double Punch:
Pummel Combo:
Punch-Spin: [close range] + +
Twin Punch-Spin: [close range] + +
Scissor Punch:
Windup Punch:
Pummel Punch:
Spin Attack:
Kick:
Double Kick:
Triple Kick:
Spin Kick:
Spin Double Kick:
Windup Kick:
Horse Kick:
Propeller Dash: +
Propeller Dash L: [after Propeller Dash]
Propeller Dash R: [after Propeller Dash]
Propeller Dash F: [after Propeller Dash] +
Smackback Kick: +
Hyper Start: +
Turn: +
Rocket Missile: [back to wall]
Airplane Drop: [close range] +
Weapon Grab: [close range] +
Airplane Throw: [close range] +
Foot Crush: [close range] +
Slip-Around: [close range] + +
Dodge Punch: [after Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Spin Dive: [after Slip-Around]
Stomp: [while opponent is down]
Push Away: [while running]
Horse Kick: [while running]
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Hop Punch:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [in midair]
Spin Dive: Hold
Stomp Dive: Hold
Air Spin: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Spin: [on wall]
Wall Stamp: [on wall] k
Wimpy Punch: [while squished]
Fang the Sniper
Cork Shoot:
Double Cork:
Triple Cork:
Blind Fire Dash:
Sniper Set!:
Snipe 1:
Snipe 2:
Snipe 3:
Snipe 4:
Rapid Shoot:
Submarine Sniper:
Volley Toss:
Fire 'Em Up!:
Super Cork:
Blind Fire:
Kick:
Double Kick:
Triple Kick:
Tail Kick:
Double Tail Kick:
Triple Tail Kick:
Tail Spring Kick:
Tail Attack: +
Double Tail Whap: +
Tail Combo: +
Hyper Start: +
Rocket Missile: [back to wall]
Tabletop Flip: [close range] +
Weapon Grab: [close range] +
Tail Throw: [close range] +
Foot Crush: [close range] +
Slip-Around: [close range] + +
Dodge Snipe: [after Slip-Around]
Twin-Dodge Snipe: [after 2 successive Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Body Dive: [after Slip-Around]
Tail Down Attack: [while opponent is down]
Push Away: [while running]
Horse Kick: [while running]
Back Low Punch: [behind opponent]
Back Punch: [behind opponent] + +
Back High Kick: [behind opponent]
Hop Punch:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [in midair]
Body Dive: Hold
Stomp Dive: Hold
Air Snipe: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Dive: [on wall]
Wall Stamp: [on wall]
Cannon Barrage: [while Hyper] + +
Wimpy Punch: [while squished]
Bean the Dynamite
Beak Attack:
Double Beak:
Triple Beak:
Beak Rush:
Rapid Peck:
Rapid Straight:
Beak Slip: [close range] + +
Double Beak Slip: [close range] + +
Swing Straight:
Swing Bomb Toss:
Three-Bomb Toss:
Swing Uppercut:
Uppercut Bomber:
Bomb Toss:
Kick:
Double Kick:
Triple Kick:
Side Kick:
Double Side Kick:
Triple Side Kick:
Bomb Shoot:
Horse Kick:
Smackback Kick: +
Hyper Start: +
Rocket Missile: [back to wall]
Beak Shot: [close range] +
Weapon Grab: [close range] +
Fierce Attack: [close range] +
Foot Crush: [close range] +
Slip-Around: [close range] + +
Dodge Beak: [after Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Beak Dive: [after Slip-Around]
Stomp: [while opponent is down]
Dash Peck: [while running]
Horse Kick: [while running]
Back Low Punch: [behind opponent]
Back Punch: [behind opponent] + +
Back High Kick: [behind opponent]
Hop Punch:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [in midair]
Beak Dive:
Stomp Dive: Hold
Aerial Bomb: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Beak Dive: [on wall]
Wall Stamp: [on wall]
Bean Warp: [while Hyper] + +
Wimpy Punch: [while squished]
Bark the Polar Bear
Bark Punch:
One-Two Punch:
One-Two Throw: [close range]
One-Two Wham!:
Scissor Punch:
Double Scissor:
Triple Scissor:
Low Punch: Hold
Low Hook: Hold
Guard & Attack:
Crush Punch:
Crush and Wham!:
Bark Uppercut:
Sit Punch:
Bark Elbow:
Bark Elbow Combo:
Bonk Kick:
Wheel Punch: +
Hyper Start: +
Barrier Walk: [while guarding] + +
Strike: [close range] +
Biff-Baff: [close range] +
Bark Strike: [close range] +
Head Throw: [close range] +
Holding Punch: [close range] +
Giant Swing: [close range] +
Slip-Around: [close range] + +
Dodge Punch: [after Slip-Around]
Dodge Bonk Kick: [after Slip-Around]
Dodge Lunge: + +
Stomp: [while opponent is down]
Push Away: [while running]
Drop Kick: [while running]
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Hop Punch:
Hop Kick:
Hop Kick: [in midair]
Twin Hammer Dive: Hold
Hip Dive: Hold
Air Hammer: Hold [in midair]
Fist Drop: Hold [before landing]
Air Kick: Hold [in midair]
Wall Twin Hammer: [on wall]
Wall Stamp: [on wall]
Wheel Dash: [while Hyper] +
Wimpy Punch: [while squished]
Espio the Chameleon
Slap Attack:
Slap Kick:
Double Slap:
Double Upperslap:
Tongue Punch:
Headbutt:
Espio Chop:
Backhand Chop:
Espio Spin:
Long-Tongue:
Kick:
Double Kick:
Triple Kick:
Side Kick:
Double Side Kick:
Triple Side Kick:
Horse Kick:
Smackback Kick: +
Hyper Start: +
Rocket Missile: [back to wall]
Tabletop Flip: [close range] +
Weapon Grab: [close range] +
Tongue Throw: [close range] +
Tongue Throw +: [close range] + +
Foot Crush: [close range] +
Slip-Around: + +
Dodge Tongue: [after Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Body Dive: [after Slip-Around]
Tongue-Down: [while opponent is down]
Stomp: [while opponent is down]
Dash Tongue: [while running]
Drop Kick: [while running]
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Hop Punch:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [in midair]
Body Dive: Hold
Stomp Dive: Hold
Air Espio Spin: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Dive: [on wall]
Wall Stomp: [on wall]
Espio Warp: [while Hyper] + +
Wimpy Punch: [while squished]
Amy Rose
Hammer Attack:
Double Hammer:
Triple Hammer:
Hammer Dive:
Spin Hammer:
Head Slide:
Hammer Uppercut:
Hammer Spin:
Magical Hammer:
Hammer Throw:
Head's Up!:
Kick:
Double Kick:
Triple Kick:
Spin Kick:
Spin Double Kick:
Roundhouse:
Hip Attack:
Horse Kick: +
Hyper Start: +
Rocket Missile: [back to wall]
Vaulting Horse: [close range] +
Weapon Grab: [close range] +
Look Over Here!: [close range] +
Foot Crush: [close range] +
Slip-Around: [close range] + +
Dodge Hammer: [after Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Dive: [after Slip-Around]
Stomp: [while opponent is down]
Head Slide: [while running]
Hip Attack: [while running]
Back Hammer: [behind opponent]
Hip Attack: [behind opponent]
Hop Hammer:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [while in midair]
Hammer Dive: hold
Stomp Dive: hold
Air Punch: hold [in midair]
Air Hammer: hold [before landing]
Air Kick: hold [in midair]
Air Hyper Start: hold [in midair] +
Wall Hammer: [on wall]
Wall Stamp: [on wall]
16t: [while Hyper]
Girly Punch: [while squished]
Knuckles the Echidna
Jab:
Punch-Kick:
Jab, Straight:
One-Two Uppercut:
Jab-Reversal: [close range] + +
One-Two Reversal: [close range] + +
Scissor Punch:
Headbutt:
Uppercut:
Rising Uppercut:
Spin Attack:
Windup Punch:
Kick:
Double Kick:
Triple Kick:
Side Kick:
Double Side Kick:
Triple Side Kick:
Horse Kick:
Knuckle Glider: +
Smackback Kick: +
Hyper Start: +
Rocket Missile: [back to wall]
Shadow Punch: [close range] +
Shadow Followup: [close range] +
Knuckle Special: [close range] +
Weapon Grab: [close range] +
Foot Crush: [close range] +
Slip-Around: [close range] + +
Dodge Punch: [after Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Body Dive: [after Slip-Around]
Stomp: [while opponent is down]
Push Away: [while running]
Drop Kick: [while running]
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Hop Punch:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [in midair]
Body Dive: Hold
Stomp Dive: Hold
Air Spin: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Spin: [on wall]
Wall Stamp: [on wall]
Hyper Uppercut: [while Hyper]
Dual Hyper Upper: [while Hyper]
Wimpy Punch: [while squished]
Metal Sonic
Scratch Claw:
Double Scratch:
One-Two Slash:
Metal Laser:
Rolling Upper:
Uppercut:
Slash Claw:
Kick:
Horse Kick:
Emerald Dive: +
Smackback Kick: +
Airplane Drop: [close range] +
Dodge Rolling Upper: [after Slip-Around]
Dodge Drill Dive: [after Slip-Around]
Dodge Emerald Dive: [after Slip-Around] +
Push Away: [while running]
Drop Kick: [while running]
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Stomp: [while opponent is down]]
Hop Punch:
Hop Kick:
Hop Kick: [in midair]
Drill Dive: hold
Hip Dive: hold
Air Punch: hold [in midair]
Air Kick: hold [in midair]
Wall Drill: [on wall]
Wall Stamp: [on wall]
Wimpy Punch: [while squished]
Dr. Eggman
Punch:
One-Two Punch:
Combo Swing Arm:
Drill Claw:
Three-Bomb Toss:
Uppercut:
Bonk Kick:
Wheel Punch: +
Smackback Kick: +
Strike: [close range] +
Slip-Around: [close range] + +
Dodge Punch: [after Slip-Around]
Dodge Stomp Dive: [after Slip-Around]
Stomp: [while opponent is down]]
Push Away: [while running]
Drop Kick: [while running] +
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Hop Punch:
Hop Kick:
Hop Kick: [in midair]
Stomp Dive: Hold
Stomp Dive: Hold
Air Punch: hold [in midair]
Air Kick: hold [in midair]
Air Hyper Start: hold [in midair] +
Wall Twin Hammer: [on wall]
Wall Stamp: [on wall]
Wimpy Punch: [while squished]
Honey the Cat
Jab:
Punch-Kick:
Jab, Straight:
One-Two Uppercut:
Jab-Reversal: [close range] + +
One-Two Reversal: [close range] + +
Scissor Punch:
Uppercut:
Rising Uppercut:
Windup Punch:
Kick:
Double Kick:
Triple Kick:
Side Kick:
Double Side Kick:
Triple Side Kick:
Horse Kick:
Honey Glider: +
Smackback Kick: +
Hyper Start: +
Rocket Missile: [back to wall]
Shadow Punch: [close range] +
Shadow Followup: [close range] +
Honey Special: [close range] +
Weapon Grab: [close range] +
Foot Crush: [close range] +
Slip-Around: [close range] + +
Dodge Punch: [after Slip-Around]
Dodge High Kick: [after Slip-Around]
Dodge Body Dive: [after Slip-Around]
Stomp: [while opponent is down]
Head Slide: [while running]
Running Bootie Bop: [while running]
Back Punch: [behind opponent]
Back High Kick: [behind opponent]
Hop Punch:
High Kick:
Double Jump Kick:
Skip Kick:
Hop Kick: [in midair]
Body Dive: Hold
Stomp Dive: Hold
Air Punch: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Dive: [on wall]
Wall Stamp: [on wall]
Hyper Uppercut: [while Hyper]
Dual Hyper Upper: [while Hyper]
Wimpy Punch: [while squished]
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