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From Sonic Retro

(Testing something out)
(Undo revision 82599 by Shobiz (Talk) - unneeded now)
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Test<br>
 
Test<br>
 
Again
 
Again
 
== Game Enhancer Codes ==
 
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
 
 
=== Game Genie ===
 
==== Official Codes, Sonic & Knuckles Alone ====
 
{|class="prettytable"
 
! Code !! Description !! Works in S&K !! Works in S3K
 
|-
 
! colspan="4" | General codes
 
|-
 
|AFKT-AAG0
 
|Start with 1 life.
 
| {{Yes}}
 
| {{No}}
 
|-
 
|AKKT-AAG0
 
|Start with 2 lives.
 
| {{Yes}}
 
| {{No}}
 
|-
 
|AVKT-AAG0
 
|Start with 4 lives.
 
| {{Yes}}
 
| {{No}}
 
|-
 
|AZKT-AAG0
 
|Start with 5 lives.
 
| {{Yes}}
 
| {{No}}
 
|-
 
|A7KT-AAG0
 
|Start with 7 lives.
 
| {{Yes}}
 
| {{No}}
 
|-
 
|BFKT-AAG0
 
|Start with 9 lives.
 
| {{Yes}}
 
| {{No}}
 
|-
 
|DFKT-AAG0
 
|Start with 25 lives.
 
| {{Yes}}
 
| {{No}}
 
|-
 
|GKKT-AAG0
 
|Start with 50 lives.
 
| {{Yes}}
 
| {{No}}
 
|-
 
|NPKT-AAG0
 
|Start with 99 lives.
 
| {{Yes}}
 
| {{No}}
 
|-
 
|K2WA-CA4J
 
|Infinite lives.
 
| {{Yes}}
 
| {{Yes}}
 
|}
 
 
==== Official Codes, Sonic the Hedgehog 3 Locked-on ====
 
{|class="prettytable"
 
! Code !! Description !! Works in S&K !! Works in S3K
 
|-
 
! colspan="4" | General codes
 
|-
 
|AWXT-CA4C
 
|Don't lose rings when hit.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|HXRT-AA6A
 
|Infinite time.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|96BA-CAG6 + 98MA-CAF0
 
|Keep elemental shields when hit.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AKVT-AA76 + AMNA-EA24
 
|Keep rings between levels.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|RHJA-E60L
 
|Bonus round always activated after every checkpoint.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|RGSA-A6YY
 
|Only 1 blue sphere needed to get a chaos emerald.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|ALNA-AACR
 
|Rings worth 2 in special stage.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|ARNA-AACR
 
|Rings worth 3 in special stage.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AWNA-AACR
 
|Rings worth 4 in special stage.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|A0NA-AACR
 
|Rings worth 5 in special stage.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|BLNA-AACR
 
|Rings worth 10 in special stage.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|NTPT-CA50
 
|Rings aren't used up as Super (or Hyper) Sonic/Knuckles.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|ACCT-CA2R
 
|Can't drown.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
! colspan="4" | Sonic-specific codes
 
|-
 
|RENT-C6YA
 
|Can always double jump (can't use water shield or become Super Sonic).
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|RENT-C6V6
 
|Can always use Fireball Spin Dash (can't double jump, bounce, or become Super Sonic).
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AANA-CNA0
 
|Jumps as high as Knuckles (slightly lower than usual).
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|4ANA-CRA0
 
|High jump.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|2ANA-CWA0
 
|Super jump.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AANA-C4A0
 
|Mega jump.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AANA-DYA0
 
|Orbital jump.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|A2NT-CAG6
 
|Only 6 chaos emeralds needed to become Super Sonic.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AYNT-CAG6
 
|Only 5 chaos emeralds needed to become Super Sonic.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|ATNT-CAG6
 
|Only 4 chaos emeralds needed to become Super Sonic.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|ANNT-CAG6
 
|Only 3 chaos emeralds needed to become Super Sonic.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AJNT-CAG6
 
|Only 2 chaos emeralds needed to become Super Sonic.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AENT-CAG6
 
|Only 1 chaos emerald needed to become Super Sonic.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AANT-CAG6
 
|Become Super Sonic without any chaos emeralds.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|NTNT-CAHL
 
|100 rings needed to become Super Sonic instead of 50.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|FANT-CAHL
 
|40 rings needed to become Super Sonic.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|DENT-CAHL
 
|25 rings needed to become Super Sonic.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|BJNT-CAHL
 
|10 rings needed to become Super Sonic.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AENT-CAHL
 
|1 ring needed to become Super Sonic.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AANT-CAGY + AAPA-CAB8
 
|Become Hyper Sonic without any emeralds.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
! colspan="4" | Knuckles-specific codes
 
|-
 
|TB5T-CNCR
 
|Jumps as high as Sonic (slightly higher than usual).
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|PV5T-CRCR
 
|High jump.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AB5T-CWCR
 
|Super jump.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AB5T-C2CR
 
|Mega jump.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AB5T-DTCR
 
|Orbital jump.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|A36A-CACW
 
|Only 6 chaos emeralds needed to become Super Knuckles.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AZ6A-CACW
 
|Only 5 chaos emeralds needed to become Super Knuckles.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AV6A-CACW
 
|Only 4 chaos emeralds needed to become Super Knuckles.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AP6A-CACW
 
|Only 3 chaos emeralds needed to become Super Knuckles.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AK6A-CACW
 
|Only 2 chaos emeralds needed to become Super Knuckles.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AF6A-CACW
 
|Only 1 chaos emerald needed to become Super Knuckles.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AB6A-CACW
 
|Become Super Knuckles without any chaos emeralds.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|NV6A-CADA
 
|100 rings needed to become Super Knuckles instead of 50.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|FB6A-CADA
 
|40 rings needed to become Super Knuckles.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|DF6A-CADA
 
|25 rings needed to become Super Knuckles.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|BK6A-CADA
 
|10 rings needed to become Super Knuckles.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AF6A-CADA
 
|1 ring needed to become Super Knuckles.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AB6A-CACL + AB6A-CAHR
 
|Become Hyper Knuckles without any emeralds.
 
| {{Yes}}
 
| {{Yes}}
 
|}
 
 
==== Unofficial Codes ====
 
{|class="prettytable"
 
! Code !! Description !! Works in S&K !! Works in S3K
 
|-
 
! colspan="4" | General codes
 
|-
 
|RFLA-A6W4
 
|Enable Level Select ({{A}}+{{Start}} at Title Screen).
 
| {{Yes}}
 
| {{No}}
 
|-
 
|RFTT-A6XW
 
|Enable Debug Mode ({{A}}+{{Start}} at Title Screen).
 
| {{Yes}}
 
| {{No}}
 
|-
 
|AVFA-AR74
 
|Can Access 'Sound Test' Menu From Title Screen.
 
| {{No}}
 
| {{Yes}}
 
|-
 
|RFTT-A6XW
 
|Enable debugger ({{A}}+{{Start}} when starting a game).
 
| {{No}}
 
| {{Yes}}
 
|-
 
|BCTT-LA3Y + BA8T-NA24
 
|Knuckles can fight Knuckles.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|ABZT-AA5Y + PKZT-B950
 
|Tails follows Knuckles.
 
| {{No}}
 
| {{Yes}}
 
|-
 
|REBA-C6V6
 
|Invincible against dynamic objects (bullets, enemies, for example), except Knuckles.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|RZBA-E6YA
 
|Invincible against static objects (spikes, for example).
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|ABTA-NA7Y
 
|Invincible against Knuckles.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|PJAA-CA8C
 
|Touch an enemy, and you will destroy it (except Knuckles).
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|ABTT-NA3G
 
|Touch Knuckles, and you will damage him.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AAPT-CAB8
 
|Don't use up rings to maintain the transformation of any Super/Hyper character.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|CLRA-BA0Y
 
|Get One Emerald To Get Them All.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|9WSA-BCET
 
|Only One Blue Sphere Needed To Win Emerald.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|CXLA-EA7Y
 
|Bonus stage is always slot machine.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|RHLA-E6ZY + BMLA-EA78
 
|Bonus stage is always magnetic orbs.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|RHLA-E6ZY + RHLA-E6Z8
 
|Bonus stage is always gumball machine.
 
| {{No}}
 
| {{Yes}}
 
|-
 
! colspan="4" | Sonic-specific codes
 
|-
 
|JAGA-CA98
 
|Speed shoes don't run out with time.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AANT-CAHL
 
|Become Super/Hyper Sonic with 0 rings.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AANT-CAG6
 
|Become Super Sonic without collecting Emeralds first.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AANT-CAGY + AAPA-CAB8
 
|Become Hyper Sonic without collecting Emeralds first.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
! colspan="4" | Tails-specific codes
 
|-
 
|JA6T-CA5E
 
|Speed shoes don't run out with time.
 
| {{No}}
 
| {{Yes}}
 
|-
 
|ABJT-CACJ
 
|Become Super Tails with 0 rings.
 
| {{No}}
 
| {{Yes}}
 
|-
 
|ABJT-CACA
 
|Become Super Tails without collecting emeralds first.
 
| {{No}}
 
| {{Yes}}
 
|-
 
! colspan="4" | Knuckles-specific codes
 
|-
 
|HKXA-CA7T
 
|Speed shoes don't run out with time.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AB6A-CADA
 
|Become Super/Hyper Knuckles with 0 rings.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AB6A-CACW
 
|Become Super Knuckles without collecting Emeralds first.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AB6A-CACL + AB6A-CAHR
 
|Become Hyper Knuckles without collecting Emeralds first.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AB6A-DAJC
 
|Knuckles can float, push any jump button.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AP2A-DAR2
 
|Knuckles Spin dash goes nowhere.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|APYA-DAGC
 
|Knuckles has a shorter glide.
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
|AP2A-DAEE
 
|Knuckles flies upwards.
 
| {{Yes}}
 
| {{Yes}}
 
|}
 
 
=== Pro Action Replay ===
 
==== Unofficial Codes ====
 
{|class="prettytable"
 
! Code !! Description !! Works in Gens
 
|-
 
|FFFE12:0063
 
|Always have 99 lives
 
| {{No}}
 
|-
 
|FFFE21:0063
 
|Always have 99 rings
 
| {{No}}
 
|-
 
|FFFE25:0000
 
|Infinite time
 
| {{No}}
 
|-
 
|FFB038:00xx
 
|Have character ID of (00=Sonic, 01=Tails, 02=Knuckles) (controls things like wall-breaking and character-specific boss fights).
 
| {{No}}
 
|-
 
|FFFF0B:00xx
 
|Character modifier (00=Sonic, 03=Knuckles, 04=Blue Knuckles).
 
| {{No}}
 
|-
 
|FFFFE0:0101
 
|Level select and slow motion enabled.
 
| {{Yes}}
 
|-
 
|FFFFDA:0001
 
|Debug mode enabled
 
| {{No}}
 
|-
 
|FFE439:0001
 
|Only one blue sphere required to get the emerald (turn off as soon as special stage HUD appears or else special stage results screen won't register emerald)
 
| {{No}}
 
|-
 
|FFFFB0:0007
 
|Have 7 Chaos Emeralds.
 
| {{No}}
 
|-
 
|FFFFB0:0707
 
|Have 7 Chaos and Super Emeralds.
 
| {{Yes}}
 
|-
 
|valign="top"|FFFE10:XXYY
 
|Stage/Act Modifier.
 
{| class="prettytable"
 
! ID !! Name !! Works in S&K !! Works in S3K
 
|-
 
| 00 || Angel Island
 
| {{No}}
 
| {{Yes}}
 
|-
 
| 01 || Hydrocity
 
| {{No}}
 
| {{Yes}}
 
|-
 
| 02 || Marble Garden
 
| {{No}}
 
| {{Yes}}
 
|-
 
| 03 || Canival Night
 
| {{No}}
 
| {{Yes}}
 
|-
 
| 04 || Flying Battery
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
| 05 || Icecap
 
| {{No}}
 
| {{Yes}}
 
|-
 
| 06 || Launch Base
 
| {{No}}
 
| {{Yes}}
 
|-
 
| 07 || Mushroom Hill
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
| 08 || Sandopolis
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
| 09 || Lava Reef
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
| 0A || Sky Santuary (Act 1 = Sonic / Act 2 = Knuckles)
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
| 0B || Death Egg
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
| 0C || Doomsday
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
| 13 || Gumball Machine - Sonic 3 Bonus Stage
 
| {{No}}
 
| {{Yes}}
 
|-
 
| 14 || Glowing Spheres - S&K Bonus Stage
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
| 15 || Slot Machine - S&K Bonus Stage
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
| 16 || Lava Reef Act 2 boss (Act 1) / Hidden Palace (Act 2)
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
| 17 || Act 1 = 2nd Death Egg Act 2 Boss / Act 2 = Master Emerald Shrine
 
| {{Yes}}
 
| {{Yes}}
 
|-
 
! colspan="4" | Garbled in 1P, normal in 2P
 
|-
 
| 0E || Azure Lake
 
| {{No}}
 
| {{Yes}}
 
|-
 
| 0F || Balloon Park
 
| {{No}}
 
| {{Yes}}
 
|-
 
| 10 || Desert Palace
 
| {{No}}
 
| {{Yes}}
 
|-
 
| 11 || Chrome Gadget
 
| {{No}}
 
| {{Yes}}
 
|-
 
| 12 || Endless Mine
 
| {{No}}
 
| {{Yes}}
 
|}
 
| {{Yes}}
 
|}
 

Revision as of 07:02, 15 September 2008

  • Old (thread):
    Sonic Retro
    Activity Polygon
  • New (thread): <linkretro thread="11749">Activity Polygon</linkretro>
  • New (post): <linkretro post="58917">Random post on the internet</linkretro>
  • New (invalid): <linkretro sex="gay">fgt</linkretro>

one of these is not like the others.

Awesome - do you plan to do something like this for the other link templates as well? --Shobiz 06:49, 19 August 2008 (UTC)
There's actually a discussion in IRC right now; I was considering making it <forumlink to="retro" topic="9999">Title</forumlink> (where 'retro' could be one of any of the current ones) but as of yet current discussion is making me reconsider just finding a way to fix the template --Xkeeper 06:51, 19 August 2008 (UTC)

Just testing out how the IRC bot works

121813 <_Tina_> Sandbox edited by Shobiz (Testing ... (+45)): http://sonicretro.org/r/?a=77866,77792

yes, it's still there, just in a channel only I'm in


Test
Again