Difference between revisions of "Sprite mappings"
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==See also== | ==See also== | ||
* ''Sonic the Hedgehog'' [[SCHG:Sonic_the_Hedgehog/Object_Editing#Mappings_Editing|hacking guide]] | * ''Sonic the Hedgehog'' [[SCHG:Sonic_the_Hedgehog/Object_Editing#Mappings_Editing|hacking guide]] | ||
− | * ''Sonic the Hedgehog 2'' [[SCHG:Sonic_2/Object_Editing# | + | * ''Sonic the Hedgehog 2'' [[SCHG:Sonic_2/Object_Editing#Sprite_Mappings|hacking guide]] |
* ''Sonic 3 & Knuckles'' [[SCHG:Sonic_3_%26_Knuckles#Sprite_Mappings|hacking guide]] | * ''Sonic 3 & Knuckles'' [[SCHG:Sonic_3_%26_Knuckles#Sprite_Mappings|hacking guide]] | ||
[[Category:Data Formats]] | [[Category:Data Formats]] |
Revision as of 15:51, 16 August 2008
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A sprite map, in 16-bit Sonic games, is essentially a list of Mega Drive VDP sprites and their locations relative to the object itself; i.e. a map of sprites. One sprite map defines one frame of animation. A separate structure, usually referred to as the animation script, links several sprite maps together to form a smooth animation.
See also
- Sonic the Hedgehog hacking guide
- Sonic the Hedgehog 2 hacking guide
- Sonic 3 & Knuckles hacking guide