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Difference between revisions of "Project Mettrix"

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== Credits ==
 
== Credits ==
 
Ron Echidna - Original Producer, Level Art/Layout, Badnik Art
 
Ron Echidna - Original Producer, Level Art/Layout, Badnik Art
 +
 
Stealth - Producer, Programmer
 
Stealth - Producer, Programmer
 +
 
Liz - Art
 
Liz - Art
 +
 
Verse - Music
 
Verse - Music
 +
 
Andre Schroder - Original Music
 
Andre Schroder - Original Music
 +
 
Sneeky -  CutScenes
 
Sneeky -  CutScenes
  
Line 82: Line 87:
  
 
MSmoke - Groundwork for sound programming
 
MSmoke - Groundwork for sound programming
 +
 
Chaos Emerald - ASM info, Windows programming examples
 
Chaos Emerald - ASM info, Windows programming examples
 +
 
YarHarHar - Ideas and Dust Hill art
 
YarHarHar - Ideas and Dust Hill art
 +
 
Michael Sterns - Original MetalSonic sprite set
 
Michael Sterns - Original MetalSonic sprite set
 +
 
Sonic Team - For the official Sonic series, of course!
 
Sonic Team - For the official Sonic series, of course!
  

Revision as of 16:38, 5 August 2008

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Sonic the Hedgehog: Project Mettrix is a fan game led by Stealth for DOS and Windows platforms. The engine itself is written in the C programming language, and is a good approximation of the original Sonic engine.

Project Mettrix also includes a level editor and other tools making the Fan game very editable. Well-written documentation is included with the Fan Game package.

History

(From the Offical Site) This game was under development for some time on The Games Factory under the name "Sonic and the 7 Rings", but after many complications, Ron decided to seek out a programmer to do the engine work instead.

Features

(Form Stealth)

  • 3-layered scrolling, including a multi-speed background.
  • Palette Rotation and Animation.
  • Tile Animation.
  • Screen Border Relocation, as seen in areas such as Green Hill, which can make the level taller, shorter, or boxed in at times, such as in boss battles.
  • Background swapping, one level can have both an "inside" and "outside" background.
  • Sonic style movement for each of the three characters (Sonic, Tails, and Knuckles), including their slopes, curves, loops, and their special moves.

Other features to-date include:

  • 4 decently-sized levels made playable for the current demo
  • One zone that uses a SA-Like radar system for finding the enemy
  • Original level and badnik art
  • Original SoundTrack
  • Built-in Level Editor for creating your own levels
  • Save-Game feature and interactive "options level"
  • The semi-complete 3D special stage
  • A whole lot more.

Level Order

Wood Zone (Option Level)

Shining Island Zone

Aqua Lung Zone

Nightlight Heights Zone

Neo Sky Chase Zone

Zoom Tubes Zone

Hidden Palace Zone

Timeless City Zone

Egg Fortress Zone

Mettrix Zone

Guardian Castle Zone

Dust Hill Zone

Bronze Lake Zone

Power Source Zone

Credits

Ron Echidna - Original Producer, Level Art/Layout, Badnik Art

Stealth - Producer, Programmer

Liz - Art

Verse - Music

Andre Schroder - Original Music

Sneeky - CutScenes

Special Thanks

MSmoke - Groundwork for sound programming

Chaos Emerald - ASM info, Windows programming examples

YarHarHar - Ideas and Dust Hill art

Michael Sterns - Original MetalSonic sprite set

Sonic Team - For the official Sonic series, of course!

External links