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Difference between revisions of "Spin Dash"

From Sonic Retro

(ROM Hacks)
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When [[Sonic 1]] was ported to the [[Sega Saturn]] as part of the Sonic games compilation, [[Sonic Jam]], the spindash was introduced into the game. This allowed the player to finish levels in much quicker time. It also causes a problem in [[Green Hill Zone]], where it's possible to fall off the bottom of the screen when you spindash through a tunnel, causing Sonic to die.
 
When [[Sonic 1]] was ported to the [[Sega Saturn]] as part of the Sonic games compilation, [[Sonic Jam]], the spindash was introduced into the game. This allowed the player to finish levels in much quicker time. It also causes a problem in [[Green Hill Zone]], where it's possible to fall off the bottom of the screen when you spindash through a tunnel, causing Sonic to die.
 
====ROM Hacks====
 
====ROM Hacks====
 +
In chronological order:
 
*[[Esrael]] ported the spindash code from [[Sonic 2 Beta]].
 
*[[Esrael]] ported the spindash code from [[Sonic 2 Beta]].
 
*[[drx]] wrote his own spindash code.
 
*[[drx]] wrote his own spindash code.
 +
*[[Hivebrain]] ported the spindash code from [[Sonic 2]] (final version), as part of his [[Sonic 1 Plus]] ROM hack.
 
[[Category: Moves]]
 
[[Category: Moves]]

Revision as of 00:06, 23 December 2004

A feature first implemented in Sonic the Hedgehog 2, and used in all subsequent games. Holding Down and repeatedly pressing Jump will charge up a spindash, and releasing Down will send you zooming off at high speed to whatever direction you're facing.

Spindash in Sonic 1

Sonic Jam

When Sonic 1 was ported to the Sega Saturn as part of the Sonic games compilation, Sonic Jam, the spindash was introduced into the game. This allowed the player to finish levels in much quicker time. It also causes a problem in Green Hill Zone, where it's possible to fall off the bottom of the screen when you spindash through a tunnel, causing Sonic to die.

ROM Hacks

In chronological order: