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Difference between revisions of "Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Green Hill Zone"

From Sonic Retro

(Act 1)
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==Act 3==
 
==Act 3==
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{{Comparison
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| image1=Notavailable.svg
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| image2=Notavailable.svg
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| game1=Prototype
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| game2=Final game
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| desc=Green Hill Zone is the only level to feature a boss. It's almost identical to the final game, but the lights on the chain do not flash.
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}}
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{{Comparison
 +
| image1=Notavailable.svg
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| image2=Notavailable.svg
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| game1=Prototype
 +
| game2=Final game
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| desc=Eggman does not laugh when he hits Sonic.
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}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=Beat him and his "burnt" animation does not show. His panic animation isn't drawn aren't after the fight, he just drifts away, switching between his shocked and normal expressions.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=Like with signposts, Sonic does not immediately run to the right when the capsule is opened, and will punch the air if the player jumps. The animals emerge from the centre point and never face the camera.
 +
}}
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===Map===
 
===Map===
 
{{Comparison
 
{{Comparison

Revision as of 12:19, 2 January 2021

Back to: Sonic the Hedgehog (16-bit) (prototype)/Comparisons.

Act 1

Sonic1Proto MD GHZ Act1Start.png
Prototype
Sonic1 MD GHZ Act1Start.png
Final game

All sunflowers in Green Hill Zone are pink instead of green. In the final game, only those seen in the ending sequence use this palette. The background is also laid out differently.

Sonic1Proto MD GHZ Balls.png
Prototype
Notavailable.svg
Final game

Giant balls are found across the three Acts. They move automatically to the left or right when the camera reaches a certain position, and exhibit some rudimentary physics as they move across the landscape. Sonic has no control over their speed or direction, though if the camera is far enough away, they will respawn. Should the balls collide with other objects (e.g. Badniks) nothing happens, however they are very capable of clipping through scenery or crushing Sonic depending on the situation.

Notavailable.svg
Prototype
Notavailable.svg
Final game

The moving Newtrons have a different palette, being pink instead of blue.

Notavailable.svg
Prototype
Notavailable.svg
Final game

All moving platforms move at the same speed, in unison. This makes it more difficult to get to the top path than in the final game.

Map

100%
Prototype
100%
Final game


Act 2

Map

100%
Prototype
100%
Final game


Act 3

Notavailable.svg
Prototype
Notavailable.svg
Final game

Green Hill Zone is the only level to feature a boss. It's almost identical to the final game, but the lights on the chain do not flash.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Eggman does not laugh when he hits Sonic.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Beat him and his "burnt" animation does not show. His panic animation isn't drawn aren't after the fight, he just drifts away, switching between his shocked and normal expressions.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Like with signposts, Sonic does not immediately run to the right when the capsule is opened, and will punch the air if the player jumps. The animals emerge from the centre point and never face the camera.

Map

100%
Prototype
100%
Final game


References


Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit)
Sonic1Proto MD Title.png

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Part of Sonic the Hedgehog (16-bit) development