Difference between revisions of "Kosinski compression"
From Sonic Retro
m |
|||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
− | The Kosinski compression format is used in ''Sonic'' games for the [[Sega Genesis|Sega Genesis/Megadrive]]. | + | The '''Kosinski compression''' format, discovered by [[Brett Kosinski]], is used in ''Sonic'' games for the [[Sega Genesis|Sega Genesis/Megadrive]]. |
Kosinski compression is used to compress the following data types: | Kosinski compression is used to compress the following data types: |
Revision as of 20:08, 17 September 2005
This short article is in need of work. You can help Sonic Retro by adding to it. |
The Kosinski compression format, discovered by Brett Kosinski, is used in Sonic games for the Sega Genesis/Megadrive.
Kosinski compression is used to compress the following data types:
- Sonic the Hedgehog - 256x256 block mappings.
- Sonic the Hedgehog 2 - level graphics, block mappings and level layouts.
It's a modified version of the LVSS algorithm. A detailed explanation of the compression format can be found here.