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Difference between revisions of "Blast Processing"

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'''Blast Processing''' was a marketing term coined by [[Sega]] to advertise the fact that the main processor of the [[Sega Genesis]]  was over two times faster than the one on the [[Super NES]].  However, this is not entirely accurate.  The [[Super NES]] CPU ran slower in clock cycles per second, but put out more instructions per clock cycle.  This is also known as the Megahertz Myth. However, there was a trade-off as background and enemy animations must remain frozen while the game is moving at this speed.[http://info.sonicretro.org/Image:GamesTMRetrospect.jpg] ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', the first game in a long series, was the posterboy for this campaign, being faster than any other platform game at the time.
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#REDIRECT [[sega:Blast Processing]]
<div style="float:right"><flowplayer initialScale="orig">Blast Processing Commercial.flv</flowplayer></div>
 
The ad campaign featured commercials with races between 2 vehicles, each with either the SNES or the Genesis strapped to it.
 
 
 
==External links==
 
*[http://www.rebelgamers.com/features/blastprocessing.htm =RGA= - Features - Blast Processing]
 
*[http://www.1up.com/do/feature?cId=3134008 1UP.com's Essential 50 - #28 Sonic The Hedgehog]
 
 
 
[[Category:Hacking Information]]
 

Latest revision as of 01:58, 1 April 2010