Actions

User

Difference between revisions of "Andlabs/S2Beta/SimonWai/Cheats"

From Sonic Retro

< User:Andlabs
(Created page with '<font size="7">DO NOT CATEGORIZE THESE PAGES; THEY ARE BEING WORKED ON IN AN ATTEMPT TO REPLACE THE SONIC 2 BETA PAGE AS IT STANDS. BE PATIENT.</font> {| class="bottomtemplate" a…')
 
Line 9: Line 9:
 
=Cheat Codes=
 
=Cheat Codes=
 
==Level Select==
 
==Level Select==
[[Image:ss_s2bls.png|right]]Level select is enabled by default; just hit {{A}}+{{Start}} at the title screen.
+
[[Image:ss.s2bls.png|right]]Level select is enabled by default; just hit {{A}}+{{Start}} at the title screen.
 +
 
 
==Debug Mode==
 
==Debug Mode==
 +
On the title screen, press {{C}} {{C}} {{Up}} {{Down}} {{Down}} {{Down}} {{Down}} {{Up}}. The {{C}}s can be placed anywhere before the final {{Up}}. Then go into Level Select, select a level, and hold {{A}} until the level shows up.
 +
 +
Once in the game, the buttons now behave differently:
 +
 +
{|class="wikitable"
 +
|-
 +
|{{A}}
 +
|Cycle through objects forward (when debug is on)
 +
|-
 +
|{{B}}
 +
|Toggle debug mode on/off
 +
|-
 +
|{{C}}
 +
|Place selected object (when debug is on)
 +
|-
 +
|Hold {{A}} + {{C}}
 +
|Cycle through objects backwards (when debug is on)
 +
|}
 +
 +
Sonic, while turned into an object, can fly through walls and is not subjected to enemy attacks.
 +
 +
[[Image:Debuglegend.png|right]]The HUD shows different information when in debug.
 +
# Object's x-coordinate (hex)
 +
# Object's y-coordinate (hex)
 +
# Time in seconds (hex)
 +
# Timer that bounces back and forth between 0000 and 0080 every three seconds (hex)
 +
# Number of sprites on screen (dec)
 +
# Rings counter (dec)
 +
 +
The origin, (x,y) = (0000,0000), is located at the upper-left hand corner of a level.
 +
 +
Luigi Link has posted the {{LinkRetro|topic=103|title=Debug Guide to Sonic 2 Beta}}, which is definitely worth the reading!
 +
 
==Night Mode==
 
==Night Mode==
 +
[[Image:cht_night01.png]]In level select, select a level and hold {{C}} until the level shows up. Objects on the Plane A High and Plane B High layers are highlighted, while those in the Plane A Low and Plane B Low layers are shadowed.
 +
 +
What's the point? {{LinkRetro|topic=31|title=Luigi Link explained on the message board}} how this mode is useful to Sonic Team for debugging.

Revision as of 15:35, 6 February 2010

DO NOT CATEGORIZE THESE PAGES; THEY ARE BEING WORKED ON IN AN ATTEMPT TO REPLACE THE SONIC 2 BETA PAGE AS IT STANDS. BE PATIENT.

The Prototype: Introduction/Download | Cheats | Lost Sprites and Tiles | Music | False Alarms
The Zones: blah blah blah cocks


Cheat Codes

Level Select

Ss.s2bls.png
Level select is enabled by default; just hit A+Start at the title screen.

Debug Mode

On the title screen, press C C Up Down Down Down Down Up. The Cs can be placed anywhere before the final Up. Then go into Level Select, select a level, and hold A until the level shows up.

Once in the game, the buttons now behave differently:

A Cycle through objects forward (when debug is on)
B Toggle debug mode on/off
C Place selected object (when debug is on)
Hold A + C Cycle through objects backwards (when debug is on)

Sonic, while turned into an object, can fly through walls and is not subjected to enemy attacks.

Debuglegend.png
The HUD shows different information when in debug.
  1. Object's x-coordinate (hex)
  2. Object's y-coordinate (hex)
  3. Time in seconds (hex)
  4. Timer that bounces back and forth between 0000 and 0080 every three seconds (hex)
  5. Number of sprites on screen (dec)
  6. Rings counter (dec)

The origin, (x,y) = (0000,0000), is located at the upper-left hand corner of a level.

Luigi Link has posted the
Sonic Retro
Debug Guide to Sonic 2 Beta
, which is definitely worth the reading!

Night Mode

Cht night01.pngIn level select, select a level and hold C until the level shows up. Objects on the Plane A High and Plane B High layers are highlighted, while those in the Plane A Low and Plane B Low layers are shadowed.

What's the point?
Sonic Retro
Luigi Link explained on the message board
how this mode is useful to Sonic Team for debugging.