Difference between revisions of "Sonic the Hedgehog 2 (8-bit)/Hidden content"
From Sonic Retro
(→Unused Artwork) |
m (→Special Stage Art: English) |
||
Line 32: | Line 32: | ||
|[[Image:Boulder.gif]]||Sky High Zone boulder||This boulder probably was supposed to roll down a hill in act 1. | |[[Image:Boulder.gif]]||Sky High Zone boulder||This boulder probably was supposed to roll down a hill in act 1. | ||
|- | |- | ||
− | |[[Image:Platform.GIF]]||Sky High Zone platform|| | + | |[[Image:Platform.GIF]]||Sky High Zone platform||An unused floating platform. |
|- | |- | ||
|[[Image:Object.GIF]]||Sky High Zone object||Probably another platform. | |[[Image:Object.GIF]]||Sky High Zone object||Probably another platform. | ||
|- | |- | ||
− | |[[Image:Duckgoose.gif]]||Unused Sky High Zone Boss animation||This shows the entire body of the boss. Normally only | + | |[[Image:Duckgoose.gif]]||Unused Sky High Zone Boss animation||This shows the entire body of the boss. Normally only its head and neck can be seen. |
|} | |} | ||
Revision as of 11:58, 8 October 2008
Contents
Unused Artwork
Character Sprites
Artwork | Name | Description |
---|---|---|
File:S2tailseggfan.gif | "Crying Tails" Animations | Some unused sprites of Tails crying. Probably meant to be used in the ending cutscene when he is rescued. |
File:S2sonic.gif | Bored Sonic Animation | These three animations are actually from Sonic 1 for the Master System, but were found in Sonic 2 for the Game Gear. Sonic 2 GG used Sonic 1 MS's spriteset, but the waiting animation was changed. This is all of what is leftover. |
Unused Monitors
Artwork | Name | Description |
---|---|---|
File:S2monitors1.gif | Sonic Monitor | This one isn't really unused, you can find it hidden in a wall in Crystal Egg Zone, but the graphics are obscured. When collected it grants a continue. |
File:S2monitors3.gif | Question Mark Monitor | This may have given a random amount of rings or items, like in the 2-player mode of Sonic 2 for Mega Drive. |
File:S2monitors2.gif | Grey Sneaker Monitor | May have slowed you down, like the Slow sneaker in Sonic 3's 2-player mode. |
File:S2monitors4.gif | Arrow Monitor | This could have been a checkpoint marker, like the 8-bit version of Sonic 1. |
Special Stage Art
Artwork | Name | Description |
---|---|---|
File:S2Numbers.gif | Numbers | Some numbers drawn in the same style of the Title font are contained in the rom, but unused. |
File:S2Aqua.gif | Unused Aqua Lake Zone tile | A small additional piece of land which is not used in the final game. |
File:Boulder.gif | Sky High Zone boulder | This boulder probably was supposed to roll down a hill in act 1. |
File:Platform.GIF | Sky High Zone platform | An unused floating platform. |
File:Object.GIF | Sky High Zone object | Probably another platform. |
File:Duckgoose.gif | Unused Sky High Zone Boss animation | This shows the entire body of the boss. Normally only its head and neck can be seen. |
Gimmick Mountain Name
Originally the level card for Gimmick Mountain wasn't going to have a shortened name. Hivebrain discovered the word "Mountain" within the ROM. Due to lack of space on the screen Mountain was shortened to Mt.