Difference between revisions of "Rusty Ruin Zone"
From Sonic Retro
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| boss=Rusty Ruin Zone Act 3 | | boss=Rusty Ruin Zone Act 3 | ||
| osv=[[Sonic 3D: Flickies' Island OSV (Mega Drive/Genesis)|Mega Drive Version]] / [[Sonic 3D: Flickies' Island OST (Windows/Saturn)|Saturn Version]] | | osv=[[Sonic 3D: Flickies' Island OSV (Mega Drive/Genesis)|Mega Drive Version]] / [[Sonic 3D: Flickies' Island OST (Windows/Saturn)|Saturn Version]] | ||
+ | | music1 =<flashmp3>3D MD/14 - Rusty Ruin Zone - Act 1.mp3</flashmp3> | ||
+ | | music2 = <flashmp3>3D MD/15 - Rusty Ruin Zone - Act 2.mp3</flashmp3> | ||
}} | }} | ||
The second level in ''[[Sonic 3D: Flickies' Island]]'', '''Rusty Ruin Zone''', fulfills the [[Ancient_Ruins_cliché|ancient ruins cliché]] for the game. The level takes place in a hidden temple, and featured "spinners", which literally turned Sonic into a spinning top, giving him the ability to break through solid objects. The boss in this level featured Robotnik in a golem wedged into the wall, requiring you to jump on his hands and jump into the glass guarding the vulnerable Robotnik. | The second level in ''[[Sonic 3D: Flickies' Island]]'', '''Rusty Ruin Zone''', fulfills the [[Ancient_Ruins_cliché|ancient ruins cliché]] for the game. The level takes place in a hidden temple, and featured "spinners", which literally turned Sonic into a spinning top, giving him the ability to break through solid objects. The boss in this level featured Robotnik in a golem wedged into the wall, requiring you to jump on his hands and jump into the glass guarding the vulnerable Robotnik. |
Revision as of 11:31, 15 October 2008
Rusty Ruin Zone |
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First Zone, Sonic 3D: Flickies' Island |
Number of Acts: 3 |
Boss: Rusty Ruin Zone Act 3 |
The second level in Sonic 3D: Flickies' Island, Rusty Ruin Zone, fulfills the ancient ruins cliché for the game. The level takes place in a hidden temple, and featured "spinners", which literally turned Sonic into a spinning top, giving him the ability to break through solid objects. The boss in this level featured Robotnik in a golem wedged into the wall, requiring you to jump on his hands and jump into the glass guarding the vulnerable Robotnik.