Difference between revisions of "Mystic Cave Zone"
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{{LevelBob|levelscreen=mysticcave.png|levelno=Sixth|game=Sonic the Hedgehog 2|acts=2|cliche=Underground Cavern|boss=Drill Eggman II|osv=[[Sonic the Hedgehog 2 OSV]]|music=<flashmp3>Sonic the Hedgehog 2 OSV/24 - Mystic Cave Zone.mp3</flashmp3>|music2p=<flashmp3>Sonic the Hedgehog 2 OSV/04 - Mystic Cave Zone (2-Player).mp3</flashmp3>|rings1=183 + 70|rings2=220 + 70}} | {{LevelBob|levelscreen=mysticcave.png|levelno=Sixth|game=Sonic the Hedgehog 2|acts=2|cliche=Underground Cavern|boss=Drill Eggman II|osv=[[Sonic the Hedgehog 2 OSV]]|music=<flashmp3>Sonic the Hedgehog 2 OSV/24 - Mystic Cave Zone.mp3</flashmp3>|music2p=<flashmp3>Sonic the Hedgehog 2 OSV/04 - Mystic Cave Zone (2-Player).mp3</flashmp3>|rings1=183 + 70|rings2=220 + 70}} | ||
− | '''Mystic Cave Zone''' is the sixth zone in ''[[Sonic 2]]''. This zone was referred to as [[Dust Hill Zone]] in the ''[[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]]'' and several gaming magazines. The reason gaming magazines referred to the level as Dust Hill was probably due to the level select labeling the level as such. It is also the first level in a Sonic game to fall under the [[Underground Cavern | + | '''Mystic Cave Zone''' is the sixth zone in ''[[Sonic 2]]''. This zone was referred to as [[Dust Hill Zone]] in the ''[[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]]'' and several gaming magazines. The reason gaming magazines referred to the level as Dust Hill was probably due to the level select labeling the level as such. It is also the first level in a Sonic game to fall under the [[Underground Cavern cliché]]. |
==Instruction Manual Description== | ==Instruction Manual Description== |
Revision as of 15:23, 13 September 2008
Mystic Cave Zone |
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Sixth level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Drill Eggman II |
Maximum rings, Act 1: 183 + 70 |
Maximum rings, Act 2: 220 + 70 |
Mystic Cave Zone is the sixth zone in Sonic 2. This zone was referred to as Dust Hill Zone in the Simon Wai prototype and several gaming magazines. The reason gaming magazines referred to the level as Dust Hill was probably due to the level select labeling the level as such. It is also the first level in a Sonic game to fall under the Underground Cavern cliché.
Contents
Instruction Manual Description
“ | Robotnik's been digging for Chaos Emeralds in this eerie forest of flickering lights, glow-worms and stinging centipedes. Hang on to the ivy to discover escape routes. | „ |
Sonic Team Commentary (from Sonic Jam Strategy Guide)
“ | The feel here is a haunted-house (obakeyashiki), isn't it. But we ended up making a cave stage instead. When making this map, first we had drawn the island, there was a cave, there was a lake, a mountain, a construction site, we were thinking of all these areas. Like Sonic would be here at first, and then he'd go someplace else. That was part of the cave. | „ |
Enemies
- Crawlton - Centipede enemy, fixed to the wall and extends to attack Sonic when he approaches.
- Flasher - Firefly enemy, moves around slowly and is invincible when flashing. Referred to as "Frasher" in Sonic Jam, which is Engrish for "Flasher".
Technical Information
Offset | Description |
---|---|
0B | Mystic Cave Zone level value |
$2D42 | MCZ Palette (0F) |
$CD2C | MCZ layer deformation info |
$3FD24 | Dynamic pattern reloading for 01, 02, 03, WFZ, 09, MCZ, SCZ (empty) |
$407BE | 01, 02, 03, WFZ, 09, MCZ, SCZ misc sprite mappings (empty) |
$421F2 | MCZ object debug list |
$45200 | MCZ primary 16x16 collision index |
$452A0 | MCZ secondary 16x16 collision index |
$47B24 | MCZ act 1 level layout |
$47D24 | MCZ act 2 level layout |
$A8D04 | MCZ 16x16 block mappings |
$A9D74 | MCZ main level patterns |
$AD454 | MCZ 128x128 block mappings |
$E5998 | MCZ act 1 ring locations |
$E570E | MCZ act 2 ring locations |
$E986E | MCZ act 1 sprite locations |
$E99A0 | MCZ act 2 sprite locations |