Difference between revisions of "Sonic the Hedgehog (16-bit)"
From Sonic Retro
Line 7: | Line 7: | ||
Zone Select: U D L R A+Start, select zone | Zone Select: U D L R A+Start, select zone | ||
+ | |||
In-level Functions: U C D C L C R C A+Start, hold A until Sonic appears | In-level Functions: U C D C L C R C A+Start, hold A until Sonic appears | ||
+ | |||
Zone Select + In-level Functions: U D L R U U C D C L C R C A+Start, select zone, hold A until Sonic appears (the extra U is to force the cheat detection code to reset itself) | Zone Select + In-level Functions: U D L R U U C D C L C R C A+Start, select zone, hold A until Sonic appears (the extra U is to force the cheat detection code to reset itself) | ||
Line 17: | Line 19: | ||
Zone Select: U D D D L R A+Start, select zone | Zone Select: U D D D L R A+Start, select zone | ||
+ | |||
In-level Functions: U C D D D C L C R C A+Start, select zone, hold A until Sonic appears | In-level Functions: U C D D D C L C R C A+Start, select zone, hold A until Sonic appears | ||
+ | |||
Zone Select + In-level Functions: U D D D L R U U C D C L C R C A+Start, select zone, hold A until Sonic appears (the extra U is to force the cheat detection code to reset itself) | Zone Select + In-level Functions: U D D D L R U U C D C L C R C A+Start, select zone, hold A until Sonic appears (the extra U is to force the cheat detection code to reset itself) | ||
+ | |||
Hidden Japanese Credits Screen: C C U C D D D C L C R C, hold Down+A+B+C while demo starts | Hidden Japanese Credits Screen: C C U C D D D C L C R C, hold Down+A+B+C while demo starts | ||
Line 28: | Line 33: | ||
Press B to toggle normal and debug mode. | Press B to toggle normal and debug mode. | ||
+ | |||
Press A to advance forward through the debug object list. | Press A to advance forward through the debug object list. | ||
+ | |||
Press A+C to advance backwards through the debug object list. | Press A+C to advance backwards through the debug object list. | ||
+ | |||
Press C to place the selected object at the current coordinates. | Press C to place the selected object at the current coordinates. | ||
+ | |||
Current coordinates are designated by the top line of hex digits in the HUD. | Current coordinates are designated by the top line of hex digits in the HUD. | ||
+ | |||
Viewport coordinates are designated by the bottom line of hex digits in the HUD. | Viewport coordinates are designated by the bottom line of hex digits in the HUD. | ||
Line 37: | Line 47: | ||
Press A to fade to black and restart from the "SONIC TEAM PRESENTS" screen. | Press A to fade to black and restart from the "SONIC TEAM PRESENTS" screen. | ||
+ | |||
Press and hold B to enable slow-motion (it is currently unknown how many frames per second this advances). | Press and hold B to enable slow-motion (it is currently unknown how many frames per second this advances). | ||
+ | |||
Press C to advance one frame. | Press C to advance one frame. |
Revision as of 02:36, 18 September 2004
Note: in cheat codes, a + signifies that the buttons should be pressed simultaneously.
Cheat Codes, U version:
From title screen
Zone Select: U D L R A+Start, select zone
In-level Functions: U C D C L C R C A+Start, hold A until Sonic appears
Zone Select + In-level Functions: U D L R U U C D C L C R C A+Start, select zone, hold A until Sonic appears (the extra U is to force the cheat detection code to reset itself)
On all codes containing C's, the C's can be input anywhere during the sequence.
Cheat Codes, J version:
From title screen
Zone Select: U D D D L R A+Start, select zone
In-level Functions: U C D D D C L C R C A+Start, select zone, hold A until Sonic appears
Zone Select + In-level Functions: U D D D L R U U C D C L C R C A+Start, select zone, hold A until Sonic appears (the extra U is to force the cheat detection code to reset itself)
Hidden Japanese Credits Screen: C C U C D D D C L C R C, hold Down+A+B+C while demo starts
On all codes containing C's, the C's can be input anywhere during the sequence.
In-level Functions, all versions:
Debug
Press B to toggle normal and debug mode.
Press A to advance forward through the debug object list.
Press A+C to advance backwards through the debug object list.
Press C to place the selected object at the current coordinates.
Current coordinates are designated by the top line of hex digits in the HUD.
Viewport coordinates are designated by the bottom line of hex digits in the HUD.
Slow-motion/Restart - during pause
Press A to fade to black and restart from the "SONIC TEAM PRESENTS" screen.
Press and hold B to enable slow-motion (it is currently unknown how many frames per second this advances).
Press C to advance one frame.