Difference between revisions of "Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Green Hill Zone"
From Sonic Retro
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− | | desc=Giant balls are found across the three Acts. They move automatically to the left or right when the camera reaches a certain position, and exhibit some rudimentary physics as they move across the landscape. Sonic has no control over their speed or direction, though if the camera is far enough away, they will respawn. Should the balls collide with other objects (e.g. Badniks) nothing happens, however they are very capable of clipping through scenery or crushing Sonic depending on the situation. | + | | desc=Giant balls are found across the three Acts. They move automatically to the left or right when the camera reaches a certain position, and exhibit some rudimentary physics as they move across the landscape, being capable of carrying its own momentum down hills and allowing it to move up half-pipes and hills. If a ball rolls off a ledge, it will jump into the air. However, the balls cannot recognise path swapper flags, and consequentially cannot make it through loops. |
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+ | Sonic has no control over their speed or direction, though if the camera is far enough away, they will respawn. Should the balls collide with other objects (e.g. Badniks) nothing happens, however they are very capable of clipping through scenery or crushing Sonic depending on the situation. The balls can push Sonic around as it rolls, though this can also cause him to clip through the level collision in certain places. If he stands on top of a ball, it will react, but it will lose its ability to recognise level collision until he gets off of it. | ||
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{{Comparison | {{Comparison | ||
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| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The moving [[Newtron]]s have a different palette, being pink instead of blue. | + | | desc=The moving [[Newtron]]s have a different palette, being pink with yellow eyes instead of blue with red eyes. |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=The Newtrons that remain static and shoot also have a different palette, which is the blue colouring used by the moving Newtrons in the final. | ||
}} | }} | ||
{{Comparison | {{Comparison |
Revision as of 20:11, 2 January 2021
Act 1
Prototype |
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Final game |
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All sunflowers in Green Hill Zone are pink instead of green. In the final game, only those seen in the ending sequence use this palette. The background is also laid out differently.
Prototype |
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Final game |
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Giant balls are found across the three Acts. They move automatically to the left or right when the camera reaches a certain position, and exhibit some rudimentary physics as they move across the landscape, being capable of carrying its own momentum down hills and allowing it to move up half-pipes and hills. If a ball rolls off a ledge, it will jump into the air. However, the balls cannot recognise path swapper flags, and consequentially cannot make it through loops.
Sonic has no control over their speed or direction, though if the camera is far enough away, they will respawn. Should the balls collide with other objects (e.g. Badniks) nothing happens, however they are very capable of clipping through scenery or crushing Sonic depending on the situation. The balls can push Sonic around as it rolls, though this can also cause him to clip through the level collision in certain places. If he stands on top of a ball, it will react, but it will lose its ability to recognise level collision until he gets off of it.
Prototype |
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Final game |
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The moving Newtrons have a different palette, being pink with yellow eyes instead of blue with red eyes.
Prototype |
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Final game |
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The Newtrons that remain static and shoot also have a different palette, which is the blue colouring used by the moving Newtrons in the final.
Prototype |
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Final game |
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All moving platforms move at the same speed, in unison. This makes it more difficult to get to the top path than in the final game.
Map
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Prototype |
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Final game |
Act 2
Map
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Prototype |
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Final game |
Act 3
Prototype |
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Final game |
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Green Hill Zone is the only level to feature a boss. It's almost identical to the final game, but the lights on the chain do not flash.
Prototype |
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Final game |
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Eggman does not laugh when he hits Sonic.
Prototype |
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Final game |
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Beat him and his "burnt" animation does not show. His panic animation isn't drawn aren't after the fight, he just drifts away, switching between his shocked and normal expressions.
Prototype |
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Final game |
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Like with signposts, Sonic does not immediately run to the right when the capsule is opened, and will punch the air if the player jumps. The animals emerge from the centre point and never face the camera.
Prototype |
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Final game |
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There is also technically an "Act 4", which can be accessed by pressing on the level select. It's identical to Act 3 but has a strange title card and Sonic starts higher up.
Prototype |
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Final game |
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You can run past Eggman in Act 4. Both lead to Marble Zone Act 1 once beaten.
Map
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Prototype |
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Final game |
References
Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |