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− | {{merge|Sonic the Hedgehog 2 (16-bit) scrapped levels}}
| + | #REDIRECT [[Sonic the Hedgehog 2 (16-bit) scrapped levels]] |
− | {{Breadcrumb
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− | |Sonic the Hedgehog 2 (16-bit)|:Category:Sonic the Hedgehog 2 (16-bit) scrapped levels|l2=Scrapped Levels|{{PAGENAME}}}}
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− | {{LevelBob
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− | |name = Sand Shower Zone
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− | |levelscreen = DesertlevelCorrectColor.JPG
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− | |screenwidth =
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− | |levelno = Beta
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− | |game = Sonic the Hedgehog 2
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− | |acts =
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− | |theme1 = desert/western
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− | |underwater =
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− | |music =
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− | }}
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− | This scrapped level, possibly named '''Sand Shower Zone''' by the development team, was intended to be featured in the [[Sega Mega Drive]] version of ''[[Sonic the Hedgehog 2]]''. Development of this stage was handled primarily by [[Brenda Ross]] of [[Sega Technical Institute]], and is themed on a desert, similar to those found in Southwest America, complete with cacti and sand.
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− | ==Design==
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− | Sand Shower Zone's origins date back to early stages of ''Sonic 2'' when time travel was still a planned feature for the game, where it existed as part of the present timeline{{intref|Game Development:Sonic the Hedgehog 2 (16-bit)#Time travel}} with a past timeline counterpart known as "Rock World Zone" and "Rock Zone"{{fileref|Sket banper.png}}. Devised by [[Hirokazu Yasuhara]], the "planner" of the game, Sand Shower existed at this point by name only.
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− | [[Brenda Ross]] was responsible for the levels' artwork, where it was known internally as "砂漠 Zone" (''Sabaku'' Zone, literally "Desert Zone"){{fileref|Sket banper.png}} and similar phrases such as "Desert"{{fileref|S2badnikconcepts3.jpg}}{{fileref|S2enemylevels.jpg}}, "Desert level" and "Desert Zone"{{intref|Brenda Ross interview by Wetflame}}{{intref|Tim Skelly interview by ICEknight (August 2004)}}.
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− | It is claimed by Brenda Ross that the level's layout was completed before work began on [[Wood Zone]], Ross' second level which was also ultimately scrapped{{intref|Brenda Ross interview by Deviance (February 2001)}}.
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− | Ross also claimed in an interview that the level would have above ground and below ground sections{{intref|Brenda Ross interview by Deviance (February 2001)}}. Alongside Ross, art director [[Tim Skelly]] has suggested that most of the graphic tiles would have been reused (with a different color palette) in a [[winter level]]{{intref|Brenda Ross interview by Deviance (February 2001)}}{{intref|Tim Skelly interview by ICEknight (August 2004)}}.
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− | ==Mock-up image==
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− | Shortly after ''Sonic 2''<nowiki>'</nowiki>s announcement, Sega distributed three "screenshots" of the game, which were mock-ups constructed out of both completed ''Sonic 2'' assets and holdovers from the original ''Sonic the Hedgehog''. Alongside what would become [[Emerald Hill Zone]] and [[Hidden Palace Zone]], a desert stage was pictured:
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− | <gallery widths="320px" heights="240px">
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− | Mag compare3a.jpg|{{fileref|EGM US 059.pdf|page=60}}
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− | Desert preview.jpg|{{fileref|SegaVisions US 10.pdf|page=5}}
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− | DesertlevelCorrectColor.JPG|{{fileref|Mega UK 01.pdf|page=29}}
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− | </gallery>
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− | While using Brenda Ross' artwork for the stage, the HUD positioning is incorrect, Sonic is off-center and some graphics (such as the clouds) are borrowed from the original game.
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− | The crocodile badnik, [[Gator]] was programmed into the game, and in older builds was a placeable debug object in [[Hidden Palace Zone]]. Its artwork does not exist in the final game. Much like the [[Buzzer]]s in this image however, it cannot be confirmed whether it was intended to be seen in Sand Shower, as Brenda Ross did not work on the objects and enemies.
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− | ==Legacy==
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− | Sand Shower continues to be a topic of speculation, being the only Sonic 2 level to be shown to the public that has yet to be found in a playable form. It is not functional in any preserved prototype of the game.
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− | Desert levels have since proved common in ''Sonic'' games, the first being the [[Sonic the Hedgehog 3#Competition mode|Competition mode]] stage [[Desert Palace]] in ''[[Sonic the Hedgehog 3]]'', followed by [[Sandopolis Zone]] in ''[[Sonic & Knuckles]]''. The [[Sonic the Hedgehog CD (2011)|2011 version]] of ''[[Sonic the Hedgehog CD]]'' was planned to feature a new [[Zone|Round]], [[Desert Dazzle]], with a similar look to Sand Shower, but it was ultimately scrapped. The ''[[Sonic Mania]]'' stage [[Mirage Saloon Zone]] also draws heavy inspiration from Sand Shower Zone and Desert Dazzle.
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− | ==Name speculation==
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− | For some time (and disregarding the magazines and prototypes always attributing the name Dust Hill to [[Mystic Cave]]), it was speculated by Sonic communities that the name belonged to the scrapped desert level, but the [http://info.sonicretro.org/Game_Development:Sonic_the_Hedgehog_2_%2816-bit%29#Time_travel early concepts for the game] and the discovery of the [[Sonic_the_Hedgehog_2_(prototype;_1992-09-14)|Pre-Beta]] prototype confirmed that Dust Hill was simply an early name for [[Mystic Cave Zone]].
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− | ==References==
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− | <references/>
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− | {{S2MDOmni}}
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− | [[Category:Sonic the Hedgehog 2 (16-bit) levels]]
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− | [[Category:Sonic the Hedgehog 2 (16-bit) scrapped levels]] | |