Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Turquoise Hill Zone"
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+ | | image1=SonicChaos GG THZ1 Spikes.png | ||
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Revision as of 10:20, 3 November 2019
Contents
Act 1
05-17 prototype |
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Final game |
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Turquoise Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version.
05-17 prototype |
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Final game |
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Moving spikes are rendered above the floor rather than below.
05-17 prototype |
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Final game |
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Rocket Shoes appear for both Sonic and Tails, though they only have an affect on Sonic. The power-up lasts forever, only being cancelled out if Sonic collides with another object.
05-17 prototype |
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Final game |
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These rings are positioned at a different angle to the ramp, suggesting a layout change.
Act 2
Act 3
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
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