Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Gigalopolis Zone"
From Sonic Retro
(→References) |
|||
Line 2: | Line 2: | ||
==Act 1== | ==Act 1== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicChaos517 GG GZ1 TubeStuck.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=05-17 prototype | | game1=05-17 prototype | ||
Line 13: | Line 13: | ||
==Act 3== | ==Act 3== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicChaos517 GG GZ3 Boss.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=05-17 prototype | | game1=05-17 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=As you begin the [[Dangerous Ball Tower]] fight, the palette breaks. | + | | desc=As you begin the [[Dangerous Ball Tower]] fight, the palette breaks. The boss has five "balls" rather than three, which makes the boss both harder and too tall for the Game Gear's screen. |
}} | }} | ||
Revision as of 10:28, 3 November 2019
Contents
Act 1
05-17 prototype |
---|
Final game |
---|
Jump while in a tube and you'll get stuck in the ceiling.
Act 2
Act 3
05-17 prototype |
---|
Final game |
---|
As you begin the Dangerous Ball Tower fight, the palette breaks. The boss has five "balls" rather than three, which makes the boss both harder and too tall for the Game Gear's screen.
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
---|---|
Main page | Comparisons | Maps | Hidden content |