Difference between revisions of "Heroes Power Plant"
From Sonic Retro
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'''Heroes Power Plant''' is a work in progress level editor program designed to edit levels in ''[[Sonic Heroes]]''. It is being written by [[User:Igorseabra4|igorseabra4]] in C# using DirectX link libraries for the viewer and it's name is based on the [[Power Plant|fourth stage]] of the game. The tool contains a number of editors combined into one editing tool as well as with a reversed engineered version of [[HeroesONE]] and the SA Tools by other programmers. It can import collisions from an obj or an existing .cl file, allow the viewing of level geometry and collisions from their one archives and supports camera editing. | '''Heroes Power Plant''' is a work in progress level editor program designed to edit levels in ''[[Sonic Heroes]]''. It is being written by [[User:Igorseabra4|igorseabra4]] in C# using DirectX link libraries for the viewer and it's name is based on the [[Power Plant|fourth stage]] of the game. The tool contains a number of editors combined into one editing tool as well as with a reversed engineered version of [[HeroesONE]] and the SA Tools by other programmers. It can import collisions from an obj or an existing .cl file, allow the viewing of level geometry and collisions from their one archives and supports camera editing. | ||
− | After months the development has | + | After months the development has stopped, the program is currently being rewritten from scratch with xna to allow formats such as .fbx that supports vertex colors when importing a model. |
==Downloads== | ==Downloads== |
Revision as of 14:54, 8 November 2017
Heroes Power Plant |
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Category: Level editor |
Status: Active (Work in Progress) |
Supported Games: Sonic Heroes |
Credits: igorseabra4 |
Heroes Power Plant is a work in progress level editor program designed to edit levels in Sonic Heroes. It is being written by igorseabra4 in C# using DirectX link libraries for the viewer and it's name is based on the fourth stage of the game. The tool contains a number of editors combined into one editing tool as well as with a reversed engineered version of HeroesONE and the SA Tools by other programmers. It can import collisions from an obj or an existing .cl file, allow the viewing of level geometry and collisions from their one archives and supports camera editing.
After months the development has stopped, the program is currently being rewritten from scratch with xna to allow formats such as .fbx that supports vertex colors when importing a model.
Downloads
This tool is currently only available in source code at this time as it's under development. You can get it here and compile one to try it out.