Difference between revisions of "Sprite mappings"
From Sonic Retro
m (Text replace - 'Category:Data Formats' to 'Category:Data formats') |
|||
Line 7: | Line 7: | ||
* ''Sonic 3 & Knuckles'' [[SCHG:Sonic 3 & Knuckles/Object Editing#Sprite Mappings|hacking guide]] | * ''Sonic 3 & Knuckles'' [[SCHG:Sonic 3 & Knuckles/Object Editing#Sprite Mappings|hacking guide]] | ||
− | [[Category: | + | [[Category:Hacking information]] |
Latest revision as of 17:11, 21 February 2020
This teeny-tiny article needs some work. You can help Sonic Retro by expanding it. |
A sprite map, in 16-bit Sonic games, is essentially a list of Mega Drive VDP sprites and their locations relative to the object itself; i.e. a map of sprites. One sprite map defines one frame of animation. A separate structure, usually referred to as the animation script, links several sprite maps together to form a smooth animation.
See also
- Sonic the Hedgehog hacking guide
- Sonic the Hedgehog 2 hacking guide
- Sonic 3 & Knuckles hacking guide