Difference between revisions of "Invincibility"
From Sonic Retro
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'''Invincibility''' is a power-up found in most ''Sonic'' games, obtained by breaking a [[monitor]]. It temporarily protects the player from harm, as well as allowing him to destroy most enemies by touching them. While the player is immune to most traps and attacks, it is still possible to be killed by being crushed, drowning, falling off the level, or (in ''[[Sonic & Knuckles]]'') losing all your rings to [[Toxomister]]'s smoke (which you are not invincible from). While invincible, the player is surrounded by a sparkling effect which varies in appearance from game to game. | '''Invincibility''' is a power-up found in most ''Sonic'' games, obtained by breaking a [[monitor]]. It temporarily protects the player from harm, as well as allowing him to destroy most enemies by touching them. While the player is immune to most traps and attacks, it is still possible to be killed by being crushed, drowning, falling off the level, or (in ''[[Sonic & Knuckles]]'') losing all your rings to [[Toxomister]]'s smoke (which you are not invincible from). While invincible, the player is surrounded by a sparkling effect which varies in appearance from game to game. | ||
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Image:Skyhigh.png|''[[Sonic 2 (8-bit)]]'',<br/>Invincibility monitor | Image:Skyhigh.png|''[[Sonic 2 (8-bit)]]'',<br/>Invincibility monitor | ||
</gallery> | </gallery> | ||
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[[Category:Items]] | [[Category:Items]] |
Revision as of 01:59, 28 December 2009
Invincibility is a power-up found in most Sonic games, obtained by breaking a monitor. It temporarily protects the player from harm, as well as allowing him to destroy most enemies by touching them. While the player is immune to most traps and attacks, it is still possible to be killed by being crushed, drowning, falling off the level, or (in Sonic & Knuckles) losing all your rings to Toxomister's smoke (which you are not invincible from). While invincible, the player is surrounded by a sparkling effect which varies in appearance from game to game.
Sonic 1 (16-bit),
Invincibility monitorSonic 1 (16-bit),
Sonic with invincibilitySonic 2 (16-bit),
Invincibility monitorSonic 2 (16-bit),
Sonic with invincibilitySonic 3 & Knuckles,
Knuckles with invincibilitySonic 1 (8-bit),
Sonic with invincibilitySonic 2 (8-bit),
Invincibility monitor