Difference between revisions of "Invincibility"
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Image:S2 inv monitor.png|''[[Sonic 2 (16-bit)]]'',<br/>Invincibility monitor | Image:S2 inv monitor.png|''[[Sonic 2 (16-bit)]]'',<br/>Invincibility monitor | ||
Image:S2 inv got.png|''[[Sonic 2 (16-bit)]]'',<br/>Sonic with invincibility | Image:S2 inv got.png|''[[Sonic 2 (16-bit)]]'',<br/>Sonic with invincibility | ||
+ | Image:S3Invincibility.PNG|''[[Sonic 3 & Knuckles]]'',<br/>Knuckles with invincibility | ||
Image:S1 8-bit Invincibility.PNG|''[[Sonic 1 (8-bit)]]'',<br/>Sonic with invincibility | Image:S1 8-bit Invincibility.PNG|''[[Sonic 1 (8-bit)]]'',<br/>Sonic with invincibility | ||
Image:Skyhigh.png|''[[Sonic 2 (8-bit)]]'',<br/>Invincibility monitor | Image:Skyhigh.png|''[[Sonic 2 (8-bit)]]'',<br/>Invincibility monitor |
Revision as of 18:53, 27 June 2009
Invincibility is a power-up found in most Sonic games, which is obtained by breaking a monitor. It temporarily protects the player from harm, as well as allowing him/her to destroy most enemies simply by touching them. While the player is immune to most traps and attacks, it is still possible to be killed by being crushed, drowning or falling off the level. While invincible, the player is surrounded by a sparkling effect which varies in appearance from game to game.
Sonic 1 (16-bit),
Invincibility monitorSonic 1 (16-bit),
Sonic with invincibilitySonic 2 (16-bit),
Invincibility monitorSonic 2 (16-bit),
Sonic with invincibilitySonic 3 & Knuckles,
Knuckles with invincibilitySonic 1 (8-bit),
Sonic with invincibilitySonic 2 (8-bit),
Invincibility monitor