Difference between revisions of "Sonic the Hedgehog Spinball (Mega Drive prototype; 1993-08)/Comparisons/Toxic Caves"
From Sonic Retro
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+ | To the untrained eye, [[Toxic Caves]] is much the same as the final game, differing largely by its lack of (or different) audio cues. | ||
{{Comparison | {{Comparison | ||
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{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicSpinballProto MD Rexxon.png |
− | | image2= | + | | image2=SonicSpinball MD Rexxon.png |
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
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{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
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| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
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{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicSpinballProto MD BarrelSludge.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
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This does not happen in the prototype; Sonic will always land in a minecart and can't jump out, so he cannot reach the middle emerald. Instead, you have to access it the other way; land in one of the two barrels, paddle across, and jump into the emerald container. | This does not happen in the prototype; Sonic will always land in a minecart and can't jump out, so he cannot reach the middle emerald. Instead, you have to access it the other way; land in one of the two barrels, paddle across, and jump into the emerald container. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicSpinballProto MD ToxicCaves PostBonus.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=Leave the bonus stage after collecting all the rings, and you'll see the starting blue palette, rather than the expected green. | ||
}} | }} | ||
Latest revision as of 08:46, 9 September 2023
To the untrained eye, Toxic Caves is much the same as the final game, differing largely by its lack of (or different) audio cues.
Prototype |
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Final game |
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There are slight differences with the music. The final game adds a bit more flair to the mix.
Prototype |
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Final game |
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Rexxon has some minor palette issues.
Prototype |
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Final game |
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Touching in the water triggers an instant death in this prototype (much like toxic slime or lava). In the final, Sonic enters the water, and there is a second or two before the death sequence triggers.
Prototype |
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Final game |
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Hitting enough drop targets to activate the kickbacks has the game tell you you've opened the "hatchways" rather than the "safety lids".
Prototype |
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Final game |
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When trapped on one of the flippers in the left or right playfield (causing the "how about a ride?" text to show), the camera doesn't pan down to show the "ride".
Prototype |
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Final game |
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The sludge graphic surrounding the paddle-able barrels is different. In the final game, it is also animated.
Prototype |
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Final game |
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In the final game, you can get to the "middle" emerald in a similar manner to the other two; after collecting the left and right emeralds, make your way up to the area with the minecart, except this time, Sonic will fall straight down and catch the third.
This does not happen in the prototype; Sonic will always land in a minecart and can't jump out, so he cannot reach the middle emerald. Instead, you have to access it the other way; land in one of the two barrels, paddle across, and jump into the emerald container.
Prototype |
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Final game |
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Leave the bonus stage after collecting all the rings, and you'll see the starting blue palette, rather than the expected green.
References
Sonic the Hedgehog Spinball (Mega Drive prototype; 1993-08), prototype version of Sonic the Hedgehog Spinball | |
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