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− | [[Image:Sonicmars120square.png|SonicCrackers 1.png|right|140px]]
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− | This section covers the game concept of '''''Sonic Mars''''', according to leaked [[Micheal Kosaka Game Script|Micheal Kosaka game script]]. The game was estimated to be 16-megs have two players simultaneously and be completed by June 1995.
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− | ==Story==
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− | When Sonic is away Checking on a security alarm in a remote part of the Green Forest his pals (Sally, Bunnie, Tails and Knuckles) have discovered a strange message from within one of Robotnik's super computers.
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− | (Dr. Robotnik is trying to take over a computer VR world, Micro Mobius, and the message is a plea for help from it's peaceful inhabitants.)
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− | Sonic returns to Knothole to discover that Robotnik has captured his friends and taken them into his VR world.
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− | Sonic is tasked with trying to liberate his friends and thwart Robotnik's plan to completely "reformat" Micro Mobius.
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− | ==Features==
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− | *The Sega logo has a easter egg, pressing any button besides Start will play a Sega shout voiced by either Sonic, Tails, Sally, or Robotnik. The screen can be bypassed by pressing the Start button.
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− | [[Image:SM Option Screen.png|SonicCrackers 1.png|right|120px]]
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− | *Yet another cheat was to be hidden on the title screen. A cheat menu would activate after a certain button sequence is entered.
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− | **Zone = Zone name.
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− | **Act = Act number.
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− | **Sound = Sound number.
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− | **Music = Song name.
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− | *'''Monitors''': The game has the standard powerup monitors, Invincibility, Power Sneakers. The [[Lightning Shield]] and [[Water Shield]] return from ''Sonic 3'', dubbed the Magnetic Shield and Bubble Shield respectively, and work as in ''Sonic 3''. The game introduces a new item: the Electron Box, which enables Sonic to move along electric circuits. The Robotnik boxes also return from ''Sonic 3'', and damage the player as in said game. A new item, the Swatbox Repel box, repels rings for 15 seconds. The two new monitors do not make an appearance in later games.
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− | *Continues can be earned by gaining over 255 rings.
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− | *Certain events trigger dialogue from your partner, such as collecting an item, or completing certain tasks.
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− | *Levels would be made up of 2-4 floating cubes suspended in mid-air.
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− | *'''End Level Sign''': The end level sign propels and can be swatted back and forth, similar to ''[[Sonic 3]]''. Also, like ''Sonic 3'', when the sign hits the ground there is a chance a power-up monitor will get knocked out of the ground.
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− | *At the end of the level your accumulated rings splash out of a tube.
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− | *Badniks:
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− | **Skuzzy
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− | **Socket
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− | **Cache Masher
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− | **Stacker
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− | **Viruz
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− | **Chipset
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− | **Floppy
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− | **Stagnat Sentry (activates when someone is near)
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− | **Patrollers (follows a dedicated path)
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− | **Hunter-Killers (acts the same as Stagnat or Patrollers, follows player)
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− | <gallery>
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− | Image:SM Continue.png|Continue screen.
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− | Image:SM End of Level Bonus.png|End of level score tallying.
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− | Image:SM Main Play Screen (Sideview).png|Gameplay, sideview camera.
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− | Image:SM Main Play screen.png|Gameplay, behind the person camera.
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− | </gallery>
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− | <gallery>
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− | Image:SM Title Card 1.png|Title card.
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− | Image:SM Title Card 2.png|Title card.
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− | Image:SM Title Card 3.png|Title card.
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− | Image:SM Title Card 4.png|Title card.
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− | </gallery>
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− | {{SonicMarsLevels}}
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− | {{ScrappedGames}}
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− | [[Category:Sonic X-treme]]
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