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#REDIRECT[[sega:Let's Tap]]
|publisher=[[Sega]]
 
|developer=Prope
 
|system=[[Nintendo Wii]]
 
|europe=Summer 2009
 
|usa=June 2009
 
|japan=December 18, 2008
 
|genre=Action}}
 
 
 
'''''Let's Tap''''' is a video game developed by [[Yuji Naka]]'s studio Prope and published by [[Sega]] for the [[Wii]] console. Along with ''Let's Catch'', ''Let's Tap'' was the first game from Prope to be announced.
 
 
 
==Gameplay==
 
''Let's Tap'' consists of a number of minigames that requires the player to tap a flat surface with their hands to play. The game requires the player to set the Wii Remote face-side down on a flat, stable surface, with the accelerometer picking up their vibrations as they tap the surface to move an on screen character in a race, inflate a balloon, create ripples in a pool of water or paint swirls on a canvas.
 
 
 
In a video released by [[Sega]] the player is shown resting the Wii Remote on a empty box originally used to package the [[Wii]] console.
 
 
 
===Minigames===
 
 
 
The game features the following minigames:
 
 
 
* '''Tap Runner:''' Up to four players compete in a side scrolling race along an obstacle course where they must jump over chasms, climb up ramps and edge along tightropes, in addition to completing mini challenges such as inflating a balloon the fastest. The game is controlled with the speed of taps, with rhythmic tapping making the player jog, faster taps to run and a hard tap to jump.
 
* '''Rhythm Tap:''' Players tap in time to a moving timeline of musical beats.
 
* '''Silent Blocks:''' Players must pull away blocks that make up an unstable tower by carefully tapping. A puzzle mode variation sees players making stacks of three or more matching colored blocks in order to make them disappear.
 
* '''Bubble Voyager:''' Players control a character through a maze of floating mines, collecting stars along the way. The minigame also features a multiplayer battle mode for up to four players.
 
* '''Visualizer:''' A freeform mode where players use taps to create imagery such as fireworks bursting over a futuristic cityscape, paint splattering on a canvas, and ripples of water across a pond.
 
 
 
==Reception==
 
Eurogamer scored the game an 8/10, praising the innovative control method and the well designed minigames, and believing it to be "one of the few worthwhile and interesting mini-game compilations in existence".
 
 
 
===Production Credits (Prope Staff)===
 
Producer: [[Yuji Naka]]<br>
 
Director: Shunsuke Kawarazuka<br>
 
Main Programmer: [[Masakazu Miura]]<br>
 
Art Director: Hiroyuki Yamamoto<br>
 
Planners: [[Tomohiko Aita]], Yusaku Yamanaka<br>
 
Programmers: Junichi Takeda, Nobuhiro Obata, Makoto Azuma, Takehiro Iwata<br>
 
Designers: Yoichi Hirakawa, Daisuke Takamori, Chika Kawaguchi, Junna Sato, Koki Tabi, Takeshi Ichimura, Mizuho Umezu, Naoki Taguchi, Mari Hamada, [[Hiroyuki Abe]], Hidenori Oda, Yoshinao Oya, Ayako Tanaka, Takatoshi Kobari, Yoshinari Ukihashi, Yuta Otani, Takanobu Shindo<br>
 
Planning Assistant: Megumi Ishihara, Yuki Kuramochi<br>
 
Design Assistant: Kanako Uno, Chiaki Sumieda, Sayaka Ooa<br>
 
Programming Supports: Naoya Kurihara, Tetsuro Oguro<br>
 
 
 
===Sound Staff===
 
Sound Composer: Hiroyuki Yamamoto<br>
 
Sound Creators: Masaharu Iwata (Basiscape Co. Ltd.), Mitsuhiro Kaneda (Basiscape Co. Ltd.), Noriyuki Kamikura (Basiscape Co. Ltd.), Azusa Chba (Basiscape Co. Ltd.), Miki Ito (Basiscape Co. Ltd.), [[Naofumi Hataya]] ([[Sega|Sega Co. Ltd.]]), Shinji Hosoe (Supersweep Co. Ltd.), Ayako Saso (Supersweep Co. Ltd.), Teruyoshi Kuysuna (Shoes), [[Fumitaka Shibata]] ([[Wave Master|Wave Master Co. Ltd.]]), [[Shigeharu Isoda]] ([[Wave Master|Wave Master Co. Ltd.]])<br>
 
 
 
===Sega Corporation===
 
Executive Supervisors: [[Masanao Maeda]], [[Takayuki Kawagoe]]<br>
 
Executive Producer: Okitane Usui<br>
 
Producer: [[Hiroyuki Miyazaki]]<br>
 
Director: [[Tetsuo Shinyu]]<br>
 
Supervisors: Seijro Sannabe, Takeshi Shimizu<br>
 
Project Manager: Toyohisa Hiwatari<br>
 
Publicity: Mitsuru Takahashi, Takahumi Ueoro, Yusuke Watanabe<br>
 
Public Relations: Yasushi Nagumo, Mariko Takeda<br>
 
Business: Nobuhiro Tanaka<br>
 
Manual: Yoshihiro Sakuta, Hiroki Oosawa, Toshiki Yamaguchi<br>
 
Check Team: Akira Nishikawa, Akinobu Koechi, Nobuaki Konishi, Shunsuke Tomioka, Ryoko Sekiguchi, Yuya Sunaga<br>
 
Developed By: Prope<br>
 
Presented By: [[Sega]]<br>
 
 
 
[[Category:Wii Games]]
 

Latest revision as of 02:07, 1 April 2010

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