Difference between revisions of "SoniNeko"
From Sonic Retro
(Update to version 1.0 complete - thanks for your time ^_^) |
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====Features==== | ====Features==== | ||
− | <small>Note: external utilities used to achieve these results are listed in brakets whenever applicable; same goes for other people's important help. Anything without a note has been achieved with basic or [[ASM]] techniques.</small> | + | <small>Note: external utilities used to achieve these results are listed in brakets whenever applicable; same goes for other people's important help. Anything without a note has been achieved with basic Hex or [[ASM]] techniques.</small> |
*Completely new soundtrack ([[xm2smps]]/[[xm3smps]]) | *Completely new soundtrack ([[xm2smps]]/[[xm3smps]]) | ||
*Different songs per each act | *Different songs per each act |
Revision as of 14:36, 29 May 2008
SoniNeko |
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Version: 1.0 |
Last release: 2008/05/27, 02:25 GMT |
System: Sega Mega Drive/Genesis |
Original game: [[]] |
Credits: nineko, Puto |
Features
Note: external utilities used to achieve these results are listed in brakets whenever applicable; same goes for other people's important help. Anything without a note has been achieved with basic Hex or ASM techniques.
- Completely new soundtrack (xm2smps/xm3smps)
- Different songs per each act
- Different songs per each special stage
- Different song for the good ending
- A new song for Speed Shoes (they no longer speed up the music)
- A new song for when you have Speed Shoes and Invincibility at the same time
- A new song for the Level Select screen
- A new jingle is played when you collect the 6th Chaos Emerald
- Fixed the Spike Bug (Puto)
- Added the Spin Dash (Puto)
- Ported three sound effects from Sonic 2 and Sonic 3 & Knuckles (Puto)
- Added Hand Clap and Cymbal to Sonic 1's DAC samples (Puto)
- Raised Sonic's max speed and acceleration
- Slightly raised Sonic's jump height when you have Speed Shoes
- Added new monitors subtypes (see below)
- Changed some of the palettes (SonED)
- Added a new level (SonED)
- Changed Zone names (Esrael Sonic Editor)
- Restored the correct order on the Level Select screen (Esrael Sonic Editor)
- Added a special stage selector on the Level Select screen
- Note: Emeralds collected in this way won't be retained
- Edited the Sound Test so it only shows valid song IDs
- Removed the sound effects from the ending demos
- Fixed the bugs related to the invincibility music
- Restored the "Press Start Button" text on the title screen (Esrael Sonic Editor)
- Changed the ending sign to the Nick Arcade one
Monitors
Note: this list only includes monitors that have been added or edited in soniNeko. All the regular monitors from Sonic 1 aren't changed and won't be listed here
File:30931833uj1.png - Eggman Monitor - Harms you
File:36499814oc9.png - "S" Monitor - Gives you Invincibility and Speed Shoes, for 20 seconds
File:37454936cm1.png - Emerald Monitor - Displays the Big Ring with less than 50 rings
File:40798072sa2fu4.png - Feather Monitor - Allows you to do one ultra jump
File:73435862ka3.png - Time Monitor - Gives you one additional minute to beat the level
File:88599875xv8.png - Note Monitor - Changes the song to Sleeping in my car
Zones
- Good Morning Zone (1 act)
The first Zone in the game. It uses Star Light Zone's tiles, with an early morning palette. All the new monitors are present in this zone. The Big Ring at the end of the act is hard to reach, take the best path or make sure to grab a Feather Monitor!
- Ice Hill Zone
Formerly known as Green Hill Zone, IHZ features a winter palette, everything is white, blue, and icy. This is the only Zone (other than GMZ) to feature some of the new monitors.
- Inferno Zone
Formerly known as Marble Zone, IZ features an infernal palette, with a red sky directly from your nightmares.
- Party Land Zone
This is the same Spring Yard Zone as featured in Sonic 1.
- Dire Docks Zone
Formerly known as Labyrinth Zone, DDZ features a blue palette.
- Shining Zone
Formerly known as Star Light Zone, SZ features a pink and blue palette.
- The Factory Zone
Formerly known as Scrap Brain Zone, TFZ features an orange palette for Act 1, and the original palettes for Acts 2 and 3.
- Death Match
This is the same Final Zone as featured in Sonic 1.
Playlist
ID | Title/Description | Usage |
---|---|---|
81 | Balloon Kid - Main Theme | Dire Docks Zone, Act 2 |
82 | Super Mario 64 - Dire Dire Docks | Dire Docks Zone, Act 1 |
83 | Psycho Pinball - Fun Fair | Inferno Zone, Act 1 |
84 | DDR - Hero | Party Land Zone, Act 2 |
85 | Banjo Tooie - Fun 'n' Games | Party Land Zone, Act 1 |
86 | DDR - Dam Dariram | The Factory Zone, Act 1 |
87 | Bubble Bobble - Main Theme | Invincibility |
88 | Jingle from Street Fighters II | 1-UP |
89 | Puzzle De Pon! - Stage 2 | First Special Stage |
8A | The Flintstones | Title Screen |
8B | Outrun - Magical Sound Shower | Ending GHZ Scene |
8C | Pinball Fantasies - Party Land | Robotnik |
8D | DDR - Burning Heat | Death Match |
8E | Pippi Långstrump | Results Screen |
8F | F-Zero - Results | Game Over |
90 | Street Fighters II - Guile | Continue Screen |
91 | Heaven Revived | Credits (1÷5 emeralds) |
92 | Bubble Bobble - 1UP | Drowning |
93 | Psycho Pinball - Cup Game | Emerald |
94 | DDR - Moonlight Shadows | Shining Zone, Act 3 |
95 | Wario Blast - Stage 7 | Party Land Zone, Act 3 |
96 | DDR - Señorita | The Factory Zone, Act 3 |
97 | F-Zero - White Land | Ice Hill Zone, Act 3 |
98 | Outzone - Main Theme | Inferno Zone, Act 3 |
99 | DDR - Bye Bye Baby Balloon | The Factory Zone, Act 2 |
9A | DDR - Captain Jack | Shining Zone, Act 2 |
9B | Madou Monogatari - Labyrinth | Dire Docks Zone, Act 3 |
9C | Sonic & Knuckles Collection - Ice Cap Act 2 | Ice Hill Zone, Act 2 |
9D | Mario Kart 64 - Rainbow Road | Shining Zone, Act 1 |
9E | F-Zero MV - Bianca City | Inferno Zone, Act 2 |
9F | Bomb Jack - Main Theme | Ice Hill Zone, Act 1 |
EC | Dino Land - Dinoland Boss (*) | unused |
ED | Jewel Master - I Got It! (*) | Special Stage Results with 6 Emeralds |
EE | Jewel Master - Fish Out Of Water (*) | unused |
EF | Snow Bros - Stage 6 (*) | unused |
F0 | Snow Bros - Stage 2 (*) | unused |
F1 | POPEYE THE SAILOR MAN | unused |
F2 | Jewel Master - Spier Tiger (*) | Speed Shoes + Invincibility |
F3 | Mean Bean Machine - Staff Roll (*) | Credits (6 emeralds) |
F4 | Super Mario Bros 2 - Character Select | Level Select |
F5 | Mario Kart 64 - Yoshi Valley | Fifth Special Stage |
F6 | Snow Bros - Stage 7 (*) | unused |
F7 | Sonic Chaos - Gigalopolis | Fourth Special Stage |
F8 | Theme from Castlevania | unused |
F9 | Mario Kart 64 - Battle Arenas | Second Special Stage |
FA | Bomberman 64 - Green Garden | Sixth Special Stage |
FB | Happy Folk | Speed Shoes |
FC | Roxette - Sleeping in My Car | Note Monitor |
FD | Snow Bros - Stage 5 (*) | Good Morning Zone |
FE | Sonic CD - Metallic Madness Past | unused |
FF | Mean Bean Machine - Exercise Mode (*) | Third Special Stage |
Note: (*) denotes a conversion from a Cube/Iwadare game
Downloads
Download SoniNeko
File: S1neko10.zip (390 kB) (info)
Current version: 1.0 |
Old Versions
External Links
- First sample video on YouTube
- Second sample video on YouTube
- Third sample video on YouTube