Difference between revisions of "SPGCollisionDemo.gif"
From Sonic Retro
(A rough handmade example of the camera movement and how the collision handles terrain.) |
(LapperDev uploaded a new version of File:SPGCollisionDemo.gif) |
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A rough handmade example of the camera movement and how the collision handles terrain. | A rough handmade example of the camera movement and how the collision handles terrain. | ||
+ | [[Category:Sonic Physics Guide images]] |
Latest revision as of 04:34, 30 July 2023
A rough handmade example of the camera movement and how the collision handles terrain.
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 04:34, 30 July 2023 | 384 × 416 (9.24 MB) | LapperDev (talk | contribs) | More accurate, clearer tiles, consistent colour coding, loop collision changes, and more | |
19:51, 2 August 2020 | 640 × 448 (10.1 MB) | Lapper2 (talk | contribs) | Accuracy improvements (thanks to new mode switch info) | ||
08:20, 31 December 2019 | 640 × 448 (10.07 MB) | Lapper2 (talk | contribs) | Corrected sensor positions & slightly smaller file | ||
16:54, 27 December 2019 | 640 × 448 (10.08 MB) | Lapper2 (talk | contribs) | A rough handmade example of the camera movement and how the collision handles terrain. |
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