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Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21)/Comparisons/Quartz Quadrant"

From Sonic Retro

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{{Comparison
 
{{Comparison
| image1=Notavailable.svg
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| image1=SonicCD051 MCD QQ1 Present Swing.png
| image2=Notavailable.svg
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| image2=SonicCD MCD Comparison QQ Act1PresentSwing.png
 
| game1=v0.51 prototype
 
| game1=v0.51 prototype
 
| game2=Final game
 
| game2=Final game
 
| desc=The swinging platforms with conveyors on them use different graphics from the 510 and 512 prototypes, but function the same way (and were removed before the final release).
 
| desc=The swinging platforms with conveyors on them use different graphics from the 510 and 512 prototypes, but function the same way (and were removed before the final release).
 +
}}
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{{Comparison
 +
| image1=SonicCD051 MCD QQ1 Present Bridge.png
 +
| image2=SonicCD MCD Comparison QQ Act1PresentBridge.png
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| game1=v0.51 prototype
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| game2=Final game
 +
| desc=Bridges use different graphics.
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}}
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{{Comparison
 +
| image1=SonicCD051 MCD QQ1 GF BG.png
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| image2=SonicCD MCD Comparison QQ Act1GFBG.png
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| game1=v0.51 prototype
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| game2=Final game
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| desc=Black sky and cheese-covered trees are still a feature of the good future.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=v0.51 prototype
 
| game1=v0.51 prototype
 
| game2=Final game
 
| game2=Final game
| desc=Bridges use different graphics.
+
| desc=To change the direction of the conveyors, Sonic has to jump on a standard-style switches. These existed in the 510 and 512 prototypes, but were non-functional.
 
}}
 
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{{Comparison
 
{{Comparison
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==Zone 3==
 
==Zone 3==
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
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| image1=SonicCD051 MCD QQ3 GF Boss.png
| image2=Notavailable.svg
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| image2=SonicCD MCD Comparison QQ Act3GFBoss.png
 
| game1=v0.51 prototype
 
| game1=v0.51 prototype
 
| game2=Final game
 
| game2=Final game

Latest revision as of 14:47, 25 February 2023

Back to: Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21)/Comparisons.

Zone 1

Notavailable.svg
v0.51 prototype
Notavailable.svg
Final game

Palette issues for the future zones are less severe than the 510 and 512 prototypes, but there are still incorrect parts.

SonicCD051 MCD QQ1 Present Swing.png
v0.51 prototype
SonicCD MCD Comparison QQ Act1PresentSwing.png
Final game

The swinging platforms with conveyors on them use different graphics from the 510 and 512 prototypes, but function the same way (and were removed before the final release).

SonicCD051 MCD QQ1 Present Bridge.png
v0.51 prototype
SonicCD MCD Comparison QQ Act1PresentBridge.png
Final game

Bridges use different graphics.

SonicCD051 MCD QQ1 GF BG.png
v0.51 prototype
SonicCD MCD Comparison QQ Act1GFBG.png
Final game

Black sky and cheese-covered trees are still a feature of the good future.

Notavailable.svg
v0.51 prototype
Notavailable.svg
Final game

To change the direction of the conveyors, Sonic has to jump on a standard-style switches. These existed in the 510 and 512 prototypes, but were non-functional.

100%
v0.51 prototype
100%
Final game


100%
v0.51 prototype
100%
Final game


100%
v0.51 prototype
100%
Final game


100%
v0.51 prototype
100%
Final game


Zone 2

100%
v0.51 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
v0.51 prototype
100%
Final game


100%
v0.51 prototype
100%
Final game


Zone 3

SonicCD051 MCD QQ3 GF Boss.png
v0.51 prototype
SonicCD MCD Comparison QQ Act3GFBoss.png
Final game

The boss area is still using non-final graphics.

100%
v0.51 prototype
100%
Final game


100%
v0.51 prototype
100%
Final game


References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21), prototype version of Sonic the Hedgehog CD
SonicCD621 MCD TitleScreen.png

Main page | Comparisons | Hidden content

Part of Sonic the Hedgehog CD development