Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21)/Comparisons/Quartz Quadrant"
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BSonirachi (talk | contribs) m (BSonirachi moved page Sonic the Hedgehog CD (prototype; 1993-06-21)/Comparisons/Quartz Quadrant to Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21)/Comparisons/Quartz Quadrant without leaving a redirect: Text replacement - "Sonic the Hedge...) |
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{{back}} | {{back}} | ||
==Zone 1== | ==Zone 1== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=v0.51 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Palette issues for the future zones are less severe than the 510 and 512 prototypes, but there are still incorrect parts. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD051 MCD QQ1 Present Swing.png | ||
+ | | image2=SonicCD MCD Comparison QQ Act1PresentSwing.png | ||
+ | | game1=v0.51 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The swinging platforms with conveyors on them use different graphics from the 510 and 512 prototypes, but function the same way (and were removed before the final release). | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD051 MCD QQ1 Present Bridge.png | ||
+ | | image2=SonicCD MCD Comparison QQ Act1PresentBridge.png | ||
+ | | game1=v0.51 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Bridges use different graphics. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD051 MCD QQ1 GF BG.png | ||
+ | | image2=SonicCD MCD Comparison QQ Act1GFBG.png | ||
+ | | game1=v0.51 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Black sky and cheese-covered trees are still a feature of the good future. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=v0.51 prototype | ||
+ | | game2=Final game | ||
+ | | desc=To change the direction of the conveyors, Sonic has to jump on a standard-style switches. These existed in the 510 and 512 prototypes, but were non-functional. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
Line 69: | Line 104: | ||
==Zone 3== | ==Zone 3== | ||
+ | {{Comparison | ||
+ | | image1=SonicCD051 MCD QQ3 GF Boss.png | ||
+ | | image2=SonicCD MCD Comparison QQ Act3GFBoss.png | ||
+ | | game1=v0.51 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The boss area is still using non-final graphics. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg |
Latest revision as of 14:47, 25 February 2023
Contents
Zone 1
v0.51 prototype |
---|
Final game |
---|
Palette issues for the future zones are less severe than the 510 and 512 prototypes, but there are still incorrect parts.
v0.51 prototype |
---|
Final game |
---|
The swinging platforms with conveyors on them use different graphics from the 510 and 512 prototypes, but function the same way (and were removed before the final release).
v0.51 prototype |
---|
Final game |
---|
Bridges use different graphics.
v0.51 prototype |
---|
Final game |
---|
Black sky and cheese-covered trees are still a feature of the good future.
v0.51 prototype |
---|
Final game |
---|
To change the direction of the conveyors, Sonic has to jump on a standard-style switches. These existed in the 510 and 512 prototypes, but were non-functional.
v0.51 prototype |
---|
Final game |
v0.51 prototype |
---|
Final game |
v0.51 prototype |
---|
Final game |
v0.51 prototype |
---|
Final game |
Zone 2
v0.51 prototype |
---|
Final game |
510 prototype |
---|
Final game |
v0.51 prototype |
---|
Final game |
v0.51 prototype |
---|
Final game |
Zone 3
v0.51 prototype |
---|
Final game |
---|
The boss area is still using non-final graphics.
v0.51 prototype |
---|
Final game |
v0.51 prototype |
---|
Final game |
References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21), prototype version of Sonic the Hedgehog CD | |
---|---|
Main page | Comparisons | Hidden content |