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− | == Cheat Codes ==
| + | #REDIRECT [[Sonic the Hedgehog 3 & Knuckles/Hidden content]] |
− | These are cheat codes which can be accessed by inputting button sequences or by various other methods.
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− | === Cheat Codes, Sonic 3 & Knuckles Locked-on ===
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− | ==Cheat Codes==
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− | *'''[[Level Select|Zone Select]]''': While in Angel Island Zone, jump on to one of the hanging platforms, then press L, L, L, R, R, R, U, U, U, A+Start. After being taken back to the title screen, select a character and press A+Start.
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− | *'''[[Debug mode]]''': First enter the Level Select code then enter Mushroom hill and grab onto another hanging platform and re-enter the code. Press A+Start to return to the Title screen and then select a level on the Level Select using A+Start.
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− | | |
− | '''In-level Functions, all versions:'''
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− | | |
− | ''Debug''
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− | | |
− | Press B to toggle normal and debug mode.<br>
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− | Press A to advance forward through the debug object list.<br>
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− | Press A+C to advance backwards through the debug object list.<br>
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− | Press C to reverse gravity in normal mode, in debug it places the selected object at the current coordinates.<br>
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− | Current coordinates are designated by the top line of hex digits in the HUD.<br>
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− | Viewport coordinates are designated by the bottom line of hex digits in the HUD.
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− | | |
− | ''Slow-motion/Restart''
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− | | |
− | During pause press A to fade to black and restart from the "SONIC TEAM PRESENTS" screen.<br>
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− | During pause press and hold B to enable slow-motion (this proceeds at half-speed, or 15fps, for as long as you hold the B button).<br>
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− | During pause press C to advance one frame.
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− | | |
− | == Game Enhancer Codes ==
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− | These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
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− | === Game Genie ===
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− | ==== Official Game Genie Codes, Sonic 3 & Knuckles Locked-on ====
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− | {|class="prettytable"
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− | ! Code||Description
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− | |-
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− | |AWXT-CA4C
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− | |Don't lose rings when hit.
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− | |-
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− | |HXRT-AA6A
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− | |Infinite time.
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− | |-
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− | |96BA-CAG6 + 98MA-CAF0
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− | |Keep elemental shields when hit.
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− | |-
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− | |AKVT-AA76 + AMNA-EA24
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− | |Keep rings between levels.
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− | |-
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− | |ATGT-CA3Y
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− | |Super shoes don't run out with time.
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− | |-
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− | |RENT-C6YA
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− | |Sonic can always double jump (can't use water shield or become Super Sonic).
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− | |-
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− | |RENT-C6V6
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− | |Sonic can always use Fireball Spin Dash (can't double jump, bounce, or become Super Sonic).
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− | |-
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− | |RGSA-A6YY
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− | |Only 1 blue sphere needed to get a chaos emerald.
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− | |-
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− | |AANA-CNA0
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− | |Sonic jumps as high as Knuckles (slightly lower than usual).
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− | |-
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− | |4ANA-CRA0
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− | |High jump for Sonic.
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− | |-
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− | |2ANA-CWA0
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− | |Super jump for Sonic.
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− | |-
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− | |AANA-C4A0
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− | |Mega jump for Sonic.
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− | |-
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− | |AANA-DYA0
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− | |Orbital jump for Sonic.
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− | |-
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− | |TB5T-CNCR
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− | |Knuckles jumps as high as Sonic (slightly higher than usual).
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− | |-
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− | |PV5T-CRCR
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− | |High jump for Knuckles.
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− | |-
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− | |AB5T-CWCR
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− | |Super jump for Knuckles.
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− | |-
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− | |AB5T-C2CR
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− | |Mega jump for Knuckles.
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− | |-
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− | |AB5T-DTCR
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− | |Orbital jump for Knuckles.
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− | |-
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− | |ALNA-AACR
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− | |Rings worth 2 in special stage.
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− | |-
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− | |ARNA-AACR
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− | |Rings worth 3 in special stage.
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− | |-
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− | |AWNA-AACR
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− | |Rings worth 4 in special stage.
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− | |-
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− | |A0NA-AACR
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− | |Rings worth 5 in special stage.
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− | |-
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− | |BLNA-AACR
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− | |Rings worth 10 in special stage.
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− | |-
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− | |A2NT-CAG6
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− | |Only 6 chaos emeralds needed to become Super Sonic.
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− | |-
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− | |AYNT-CAG6
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− | |Only 5 chaos emeralds needed to become Super Sonic.
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− | |-
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− | |ATNT-CAG6
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− | |Only 4 chaos emeralds needed to become Super Sonic.
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− | |-
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− | |ANNT-CAG6
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− | |Only 3 chaos emeralds needed to become Super Sonic.
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− | |-
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− | |AJNT-CAG6
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− | |Only 2 chaos emeralds needed to become Super Sonic.
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− | |-
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− | |AENT-CAG6
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− | |Only 1 chaos emerald needed to become Super Sonic.
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− | |-
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− | |AANT-CAG6
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− | |Become Super Sonic without any chaos emeralds.
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− | |-
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− | |NTNT-CAHL
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− | |100 rings needed to become Super Sonic instead of 50.
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− | |-
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− | |FANT-CAHL
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− | |40 rings needed to become Super Sonic.
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− | |-
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− | |DENT-CAHL
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− | |25 rings needed to become Super Sonic.
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− | |-
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− | |BJNT-CAHL
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− | |10 rings needed to become Super Sonic.
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− | |-
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− | |AENT-CAHL
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− | |1 ring needed to become Super Sonic.
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− | |-
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− | |AANT-CAGY + AAPA-CAB8
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− | |Become Hyper Sonic without any emeralds.
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− | |-
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− | |NTPT-CA50
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− | |Rings aren't used up as Super (or Hyper) Sonic/Knuckles.
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− | |-
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− | |RHJA-E60L
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− | |Bonus round always activated after every checkpoint.
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− | |-
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− | |BXLA-EA5G
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− | |Bonus round is always Slot Machine.
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− | |-
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− | |A5LA-EA5G
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− | |Bonus round is always Glowing Spheres.
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− | |-
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− | |A36A-CACW
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− | |Only 6 chaos emeralds needed to become Super Knuckles.
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− | |-
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− | |AZ6A-CACW
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− | |Only 5 chaos emeralds needed to become Super Knuckles.
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− | |-
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− | |AV6A-CACW
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− | |Only 4 chaos emeralds needed to become Super Knuckles.
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− | |-
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− | |AP6A-CACW
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− | |Only 3 chaos emeralds needed to become Super Knuckles.
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− | |-
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− | |AK6A-CACW
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− | |Only 2 chaos emeralds needed to become Super Knuckles.
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− | |-
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− | |AF6A-CACW
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− | |Only 1 chaos emerald needed to become Super Knuckles.
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− | |-
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− | |AB6A-CACW
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− | |Become Super Knuckles without any chaos emeralds.
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− | |-
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− | |NV6A-CADA
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− | |100 rings needed to become Super Knuckles instead of 50.
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− | |-
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− | |FB6A-CADA
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− | |40 rings needed to become Super Knuckles.
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− | |-
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− | |DF6A-CADA
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− | |25 rings needed to become Super Knuckles.
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− | |-
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− | |BK6A-CADA
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− | |10 rings needed to become Super Knuckles.
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− | |-
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− | |AF6A-CADA
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− | |1 ring needed to become Super Knuckles.
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− | |-
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− | |AB6A-CACL + AB6A-CAHR
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− | |Become Hyper Knuckles without any emeralds.
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− | |-
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− | |ACCT-CA2R
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− | |Can't drown.
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− | |}
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− | | |
− | ==== Unofficial Codes, Sonic & Knuckles Alone ====
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− | {|class="prettytable"
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− | ! Code||Description
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− | |-
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− | |REBA-C6V6
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− | |Invincible against dynamic objects (bullets, enemies, for example), except Knuckles.
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− | |-
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− | |RZBA-E6YA
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− | |Invincible against static objects (spikes, for example).
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− | |-
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− | |ABTA-NA7Y
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− | |Invincible against Knuckles boss.
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− | |-
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− | |PJAA-CA8C
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− | |Touch an enemy, and you will destroy it (except Knuckles boss).
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− | |-
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− | |ABTT-NA3G
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− | |Touch Knuckles boss, and he will take damage.
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− | |-
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− | |AVFA-AR74
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− | |Can Access 'Sound Test' Menu From Title Screen.
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− | |-
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− | |RFTT-A6XW
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− | |Enable debugger (A+Start when starting a game).
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− | |-
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− | |ABZT-AA5Y + PKZT-B950
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− | |Tails follows Knuckles.
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− | |-
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− | |AANT-CAHL
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− | |Become Super/Hyper Sonic with 0 rings.
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− | |-
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− | |AB6A-CADA
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− | |Become Super/Hyper Knuckles with 0 rings.
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− | |-
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− | |ABJT-CACJ
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− | |Become Super Tails with 0 rings.
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− | |-
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− | |ABJT-CACA
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− | |Become Super Tails without collecting emeralds first.
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− | |-
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− | |AB6A-DAJC
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− | |Knuckles can float, push any jump button.
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− | |-
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− | |AP2A-DAR2
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− | |Knuckles Spin dash goes nowhere.
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− | |-
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− | |APYA-DAGC
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− | |Knuckles has a shorter glide.
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− | |-
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− | |AP2A-DAEE
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− | |Knuckles fly upwards.
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− | |}
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− | | |
− | == Pro Action Replay ==
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− | === Unofficial Codes, Sonic 3 & Knuckles Locked-on ===
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− | The RAM seems to be the same between ''Sonic & Knuckles'' and this version so the codes are the same.
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− | {|class="prettytable"
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− | ! Code||Description
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− | |-
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− | |FFFE12:0009
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− | |Infinite Lives.
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− | |-
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− | |FFFE20:0062
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− | |Infinite Rings (Turn off before end of level or the score tally continues forever).
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− | |-
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− | |FFFE24:0005
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− | |Infinite Time.
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− | |-
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− | |FFB038:??
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− | |Have Level Layout of (00=Sonic, 01=Tails, 02=Knuckles).
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− | |-
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− | |FFFF0B:??
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− | |Character Modifier (00=Sonic, 02=Knuckles).
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− | |-
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− | |FFFFE0:0001
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− | |Level Select Enabled (Press A + Start).
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− | |-
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− | |FFF711:??
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− | |HUD Display Modifier (00=Off, 01=On).
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− | |-
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− | |FFFF95:00
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− | |Special Ring Always Available.
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− | |}
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− | | |
− | == Resources ==
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− | *[http://www.gamefaqs.com/console/genesis/code/454495.html GameFAQ's] - Regular cheat codes.
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− | *[http://www.gshi.org/?s=v2&sys=16 The GSHI] - Official Game Enhancer codes sepearated from User made codes.
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− | *[http://www.gscentral.org GSCentral.org] User made Game Enhancer codes.
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− | {{Sonic3&KLevels}}
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− | [[Category: Cheat Codes]]
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