Difference between revisions of "Sonic 3D: Flickies' Island (prototype 73)/Comparisons"
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==General comparisons== | ==General comparisons== | ||
{{Comparison | {{Comparison |
Revision as of 13:23, 11 January 2021
General comparisons
73 prototype |
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Final game |
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The Sega screen uses the classic Japanese Sega jingle, as opposed to the North American "Sega scream" one used in the final game. It also uses a transition similar to the game over screen in the final game.
73 prototype |
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Final game |
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While using the same 3D assets as a base, the title screen for Sonic 3D would be re-rendered a few times during the game's run. This prototype has a version with more colour, but is cropped at the edges and is rendered in the Mega Drive's 256x224 resolution rather than the final's 320x224.
The game still claims to be an E3 demo (which it isn't), the copyright is missing and there is no flashing "PRESS START" text. There is no animated introduction either - Jon Burton has gone on record saying that the intro was added right at the end of the game's development, as a surprise for Sega.
73 prototype |
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Final game |
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There is no options screen or title cards - the player starts straight away in Green Grove Zone Act 1.
73 prototype |
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Final game |
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Completing a level will present a bare-bones "LEVEL COMPLETE" screen.
73 prototype |
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Final game |
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Spin Dashing produces no dust.
73 prototype |
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Final game |
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There is no "PAUSE" text when paused.
Sonic the Hedgehog 3 |
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Sonic 3D 73 prototype |
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Sonic 3D final |
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The unused early title card is very different from the final game, styled after the title cards used in Sonic the Hedgehog 3 and Sonic & Knuckles. It is a single static screen that fades in and out, rather than appearing when an Act begins.
Level comparisons
References
Sonic 3D: Flickies' Island (prototype 73), prototype version of Sonic 3D: Flickies' Island | |
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Main page | Comparisons | Maps | Hidden content |