Difference between revisions of "Change tile art"
From Sonic Retro
(Created page with "Hi. You may know that to make a hack look different, you got to change some sprites and art. In this tutorial, I'll show you how to change tile art with SonED2. == Step 1: R...") |
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== Step 2: Load a level in SonED2 == | == Step 2: Load a level in SonED2 == | ||
To load a level, you need SonED2 open. Then click "File" >> "Open", then go to your directory of the disassembly (mine is E:\Sonic Rom Hacking\Sonic Chaos\s1disasm-master\SonED2 Projects\) For this tutorial, we're gonna do Marble Zone (in my hack, known as Blazing Ruins Zone). You should see this: | To load a level, you need SonED2 open. Then click "File" >> "Open", then go to your directory of the disassembly (mine is E:\Sonic Rom Hacking\Sonic Chaos\s1disasm-master\SonED2 Projects\) For this tutorial, we're gonna do Marble Zone (in my hack, known as Blazing Ruins Zone). You should see this: | ||
− | [[File: | + | [[File:SonED2_v11.05.19_-_(Sonic_1)_-_E_Sonic_Rom_Hacking_Sonic_Chaos_s1disasm-master_SonED2_Projects_mz1.sep_8_25_2020_10_26_37_AM.png]] |
Revision as of 12:29, 25 August 2020
Hi. You may know that to make a hack look different, you got to change some sprites and art. In this tutorial, I'll show you how to change tile art with SonED2.
Step 1: Resources
What you will need for this tutorial: Sonic 1 GitHub Disassembly SonED2 Genesis Emulator
Step 2: Load a level in SonED2
To load a level, you need SonED2 open. Then click "File" >> "Open", then go to your directory of the disassembly (mine is E:\Sonic Rom Hacking\Sonic Chaos\s1disasm-master\SonED2 Projects\) For this tutorial, we're gonna do Marble Zone (in my hack, known as Blazing Ruins Zone). You should see this: File:SonED2 v11.05.19 - (Sonic 1) - E Sonic Rom Hacking Sonic Chaos s1disasm-master SonED2 Projects mz1.sep 8 25 2020 10 26 37 AM.png