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Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21)/Comparisons/Metallic Madness"

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Revision as of 12:36, 1 November 2019

Back to: Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21)/Comparisons.

Zone 1

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v0.51 prototype
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Final game

The Scrap Brain Zone-style opening/closing doors are still here, and still lead to bottomless pits.

SonicCD051 MCD MM1 GF BlueRingMonitor.png
v0.51 prototype
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Final game

Blue ring monitors are scattered around the stage, this one being exclusive to the good and bad futures. There aren't any in this stage in the 510 and 512 prototypes.

SonicCD051 MCD MM1 Spikes.png
v0.51 prototype
SonicCD MCD Comparison MM Act1PresentSideSpikes.png
Final game

The developers really struggled with this section of Metallic Madness. The sideways spikes of the 510 and 512 prototypes have gone, and now we have this object instead. It'll be changed again in the 712 prototype.

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v0.51 prototype
SonicCD MCD Comparison MM Act1PresentCrushers.png
Final game

In the 510 and 512 prototypes, these blocks with a hole cut out of the bottom would push Sonic into the floor rather than crush him. In this prototype they're deadly.

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v0.51 prototype
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Final game

The scale platforms from the 510 and 512 prototypes are replaced with these non-working alternatives. They still function as platforms but the movement is erratic.

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Zone 2

Zone 2 is full of dead ends and is quite tricky to navigate. It's also missing rings past the initial section.

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v0.51 prototype
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Final game

Every Lamppost and Time Warp Plate is wedged too far into the ground.

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v0.51 prototype
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Final game

These walker objects which Sonic needs to jump on opposing feet can get stuck in places they shouldn't, such as on top of platforms and inside walls.

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v0.51 prototype
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Final game

The shrink/growth lasers make a lot of noise and don't fire continously. They behaved similarly in the 510 and 512 prototypes, but were only accessible there through edit mode.

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v0.51 prototype
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Final game

You will almsot certainly get stuck with mini Sonic in this section, being unable to finish the zone. It is possible to bypass this area by taking the upper path, however.

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Final game


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Zone 3

SonicCD051 MCD MM3 BF BrokenScenery.png
v0.51 prototype
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Final game

In the bad future, you're greeted with some broken scenery.

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References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21), prototype version of Sonic the Hedgehog CD
SonicCD621 MCD TitleScreen.png

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