Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21)/Comparisons/Quartz Quadrant"
From Sonic Retro
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+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
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+ | | game1=v0.51 prototype | ||
+ | | game2=Final game | ||
+ | | desc=To change the direction of the conveyors, Sonic has to jump on a standard-style switches. These existed in the 510 and 512 prototypes, but were non-functional. | ||
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{{Comparison | {{Comparison |
Revision as of 17:15, 31 October 2019
Contents
Zone 1
v0.51 prototype |
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Final game |
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Palette issues for the future zones are less severe than the 510 and 512 prototypes, but there are still incorrect parts.
v0.51 prototype |
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Final game |
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The swinging platforms with conveyors on them use different graphics from the 510 and 512 prototypes, but function the same way (and were removed before the final release).
v0.51 prototype |
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Final game |
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Bridges use different graphics.
v0.51 prototype |
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Final game |
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Black sky and cheese-covered trees are still a feature of the good future.
v0.51 prototype |
---|
Final game |
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To change the direction of the conveyors, Sonic has to jump on a standard-style switches. These existed in the 510 and 512 prototypes, but were non-functional.
v0.51 prototype |
---|
Final game |
v0.51 prototype |
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Final game |
v0.51 prototype |
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Final game |
v0.51 prototype |
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Final game |
Zone 2
v0.51 prototype |
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Final game |
510 prototype |
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Final game |
v0.51 prototype |
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Final game |
v0.51 prototype |
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Final game |
Zone 3
v0.51 prototype |
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Final game |
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The boss area is still using non-final graphics.
v0.51 prototype |
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Final game |
v0.51 prototype |
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Final game |
References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21), prototype version of Sonic the Hedgehog CD | |
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Main page | Comparisons | Hidden content |