Difference between revisions of "Sonic Unity"
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[[Category:Multimedia Fusion and Sonic Worlds fan games]] | [[Category:Multimedia Fusion and Sonic Worlds fan games]] | ||
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Latest revision as of 13:40, 25 September 2019
Sonic Unity |
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Latest version: 2nd Demo |
Latest release date: 2004 |
Engine: Multimedia Fusion |
Credits: Magicgrafx (Aytaç Aksu), HooHaz (Ryan Davey) |
Sonic Unity was the last Sonic fangame created by Magicgrafx (Aytaç Aksu) between 2002 and 2004. This project is recognizable for being the spiritual successor of Chaomega, also being one of the most impressive for its time, and for having a better engine made in Multimedia Fusion than the rest of his previous fangames.
Contents
Overview
Like Chaomega, the game maintains the same mechanics as the classic Sonic games, although it was given some gimmicks from Sonic Adventure 2 such as the addition of rails and the Homing Attack.
Both demos include only one act called Great Gate Zone, along with 2 playable characters (Sonic and Shadow), which briefly vary their techniques. Also includes the option to customize Sonic's palette, and play with the one made.
Cancellation
Unfortunately, the fangame (along with Aytaç's other projects) was canceled on August 7, 2004; after a public statement in which Aytaç reports on how busy he was with University, and also being involved in other personal activities. It was also stated by the community that Aytaç wasn't interested in the Sonic fangaming scene anymore.
Screenshots
2004 demo
2003 public screenshots
Downloads
Download Sonic Unity Sonic Unity - 1st Demo (2002) (5.78 MB) (info) Sonic Unity - 2nd Demo (2004) (6.57 MB) (info)
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External Links
- Magicgrafx's official website's page (via Wayback Machine)
- Shadow in Great Gate. An old video showcasing the 2nd demo.