Difference between revisions of "TheGreenDeveloper"
From Sonic Retro
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bset #2,($FFFFFE1B).w ; if lives collected from rings is 2 then | bset #2,($FFFFFE1B).w ; if lives collected from rings is 2 then | ||
beq.w ExtraLife ; Extra Live | beq.w ExtraLife ; Extra Live | ||
+ | </asm> | ||
+ | |||
+ | There will be more |
Revision as of 19:11, 14 June 2015
Hello, I am The Green Developer. I will probably make some hacking tutorials and might be on the forums every now and then. Just if you came here from my Steam or Youtube business, I am the creator of Chalulu Adventures.
Some links of my social media:
Twitch (I might stream every now and then.)
--TheGreenDeveloper (talk) 00:40, 30 May 2015 (CDT)The Green Developer
Hacking Tutorials?
How am I able to make a hacking tutorial? I want to make a tutorial for a 50 ring monitor.
EDIT: And a 100 ring monitor
Here is a snippet of what I want to put
<asm>Obj2E_ChkS: cmpi.b #7,d0 ; does monitor contain 50 rings? bne.s Obj2E_ChkEnd addi.w #$32,($FFFFFE20).w ; add 50 rings to the number of rings you have ori.b #1,($FFFFFE1D).w ; update the ring counter cmpi.w #100,($FFFFFE20).w ; check if you have 100 rings bcs.s Obj2E_RingSound ;Play ring sound bset #1,($FFFFFE1B).w ; if lives collected from rings is 1 then beq.w ExtraLife ;Extra live cmpi.w #200,($FFFFFE20).w ; check if you have 200 rings bcs.s Obj2E_RingSound ;Ring Sound bset #2,($FFFFFE1B).w ; if lives collected from rings is 2 then beq.w ExtraLife ; Extra Live </asm>
There will be more