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#REDIRECT [[sega:Block mappings]]
'''Block mappings''' are used to arrange large amounts of 8x8 tiles into larger tiles (16x16, followed by 128x128 or 256x256). These larger tiles are then arranged into the level layout.
 
 
 
==16x16 tiles==
 
===Games===
 
*[[Sonic the Hedgehog]]
 
*[[Sonic the Hedgehog 2]]
 
*[[Sonic 3 & Knuckles]]
 
*[[Sonic CD]]
 
*[[Sonic Crackers]]
 
 
 
===Format===
 
Each 8x8 tile in the 16x16 block mappings has a two-[[byte]] value in the format '''XYYY''', where '''YYY''' is the number of the tile to be loaded from the [[VRAM]], and '''X''' is the display method for the tile. These are all the possible values for '''X''':
 
===================================
 
value pallet orientation
 
===================================
 
0 1 normal
 
1 1 y
 
2 2 normal
 
3 2 y
 
4 3 normal
 
5 3 y
 
6 4 normal
 
7 4 y
 
8 1 normal
 
9 1 x
 
A 2 normal
 
B 2 x
 
C 3 normal
 
D 3 x
 
E 4 normal
 
F 4 x
 
 
 
==128x128 tiles==
 
===Games===
 
*[[Sonic the Hedgehog 2]]
 
*[[Sonic 3 & Knuckles]]
 
*[[Sonic Crackers]]
 
 
 
[[Category:Hacking Information]]
 

Latest revision as of 02:04, 1 April 2010